Adventure RPG Driftmoon Released Feb 26th for PC (SEVEN years in development)!

Driftmoon, a charmingly quirky adventure role-playing game, will be released for PC Win on the 26th of February 2013, after SEVEN years of development time, by a husband and wife team. 

The last hope of an enchanted world lies in an unlikely alliance: a hyperactive firefly, a queen panther with a whale-sized ego, and a fellow who's lost all but his bones. They'll take you on a journey like no other, full of amazing adventures, smiles and surprises, fantastic discoveries, wonderful stories, and fearsome foes! 

Official launch trailer:

Demo and download:

Driftmoon and its long, free demo are available directly through the developer's website,, and through a number of digital distribution platforms, including, GamersGate, Green Man Gaming and Desura. In addition to PC, porting to other platforms is planned. Driftmoon also includes a powerful editor and a one-click mod installation system.


  • Driftmoon Steam Greenlight page:
  • The developers of Driftmoon will gladly reply to your questions, and are always happy to receive feedback from their players. If you want to share something with them, don't hesitate to send them email, or send feedback directly through the game, by pressing the letter "F" while playing.
  • About Instant Kingdom: Instant Kingdom is a husband and wife team, Ville and Anne Mönkkönen. Driftmoon is Anne's first game development project, while Ville has been making games ever since 1998. Ville was awarded the € 50 000 Sammon Tekijät Prize in 2010 by the Finnish Ministry of Education and Culture in acknowledgement for his work as a game developer.


What the critics are saying:

"...the story starts off strong and gets the player involved in an intriguing adventure almost immediately.  To top it all off, Driftmoon is brimming with style, character, and a great sense of humour." (

"...a delightful touch of whimsey and there's plenty of humour to be found here. How many other games would have the deadly Hoe of Doom as an early weapon? Or such wonderfully ordinary conversations with undead skeletons?" (

"And it sucked me in – the sometimes hokey dialog, the whimsical characters, the skeletons who complain about rats nibbling on their bones- and it all made me care enough about it that I spent the time reading every dialog option, talk to as many characters as I could, and seek out every available side quest, lest I miss something interesting." (

"...absolutely excellent adventure/RPG/comedy hybrid" (


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