ARASO PANDAN Launches on ‘RED RUSHER’ Noir timing action game ‘RED RUSHER’ for iOS release.

Seoul. Korea. Feb. 25th. 2013

Excitement of attacking an enemy directly to the timing.

Pleasure like reading a graphic novel in serial form.

Indie-team ARASO PANDAN releases timing action game ‘RED RUSHER’ based on the touch and slide control on Apple App store (iPhone, iPod) today.

Duke who is in the organization called ‘Family’. But he is betrayed by them and loses everything.

Then Duke becomes a superhuman through Dr. Kyoo’s own conversion surgery. Now, player as Duke defeats all enemies by sword of revenge.

‘RED RUSHER’ is characterized by distinctive black-and-white artwork and cool handling of attacking enemies with a sword directly to the timing.

After the first release, ‘RED RUSHER’ is scheduled to be updated with new stages and episodes continually for free.

Also, ‘RED RUSHER’ will be sold at half the price for a limited time only in celebration of the first release. Its basic price is $1.99, but you can purchase this game with $0.99 during this event.

? Overview

• Introduction to the Game

Noir timing action game ‘RED RUSHER’

• Synopsis

Duke is in the organization called ‘Family’, but he is betrayed by them and loses everything. He goes and visits a mad scientist, Dr. Kyoo. By the help of him, he gets a new body and then starts revenging himself on ‘Family’.

• Plans on future updating

Planned continual free updates on new stages and episodes.

? Additional Information

? Contact Information

Twitter : @Red_Rusher

Facebook : http://www.facebook.com/redrusher

E-mail Address : arasopandan@araopandan.com

If you need more additional information on promo code or the game for review of full version, please contact us.

? About ARASO PANDAN

‘ARASO PANDAN’ is a Korean indie-game development team that has been proceeding the ‘RED RUSHER’ project since 2010.

This team consists of the game developers who have experiences in making games for online or ones for portable consoles. Our team members are not inclined only to make games, but enjoy creating and playing them. In addition, we have been gathered under a goal to develop the games that we would love to play by ourselves and we are undergoing the development process that we cannot predict how it will be.

 


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