Ball on a Wall bounces on to the iPad, bringing a unique platforming challenge

Who: SmallGreenHill

What: Ball on a Wall bounces on to the iPad, bringing a unique platforming challenge

Where: Melbourne, Australia

When: 9 February 2012

Details: SmallGreenHill today announce the release of their debut iPad app - Ball on a Wall. Designed specifically for iPad, this game is a platformer with a twist - you control the platforms.

Guide the constantly moving ball to the pickups and avoid the hazards by pulling blocks from the wall to create platforms. But with only 13 blocks to use at once, you must be nimble-fingered and quick-witted to keep the ball on the wall.

Intuitive controls and a simple concept belie a deceptively challenging game with a unique gameplay mechanic, perfectly suited to the iPad platform.


- Intuitive concept - touch the screen to create platforms, tap the ball to make it jump

- Guide the ball to collect pickups.

- Avoid hazards including electric blocks, laser turrets and more.

- 90 levels across 9 worlds.

- Two difficulty levels - normal is fun for anyone, advanced is a rock-hard challenge.

- Free app with 12 levels available to play.

- Unlock the full game with a one-off In-App-Purchase.

Price and Availability: Ball on a Wall is available for  free on the App Store on iPad or at . 

The app includes 12 levels. The remaining 78 levels can be unlocked with a one time payment of US $2.99 / AUD $2.99 / £1.99 / €2.39 via In-App-Purchase.



Assets and further information available at

For review code or interview requests please contact


More details on Ball on a Wall:

A unique and challenging platformer with a twist - you control the platforms. Push and pull the blocks in the wall to create a path for the ball to a pickup. Tap the ball to make it jump but be careful not to let it drop! Roll, jump and bounce across 90 levels packed with deadly turrets, gravity warpers, teleporters and more.

Key features:

Deceptively straight-forwards on the surface but devilishly challenging underneath

Quick thinking, nimble fingers and a zen-like focus needed to succeed

Built for tablets

Designed for the iPad's larger screen and optimised to run smooth as butter on either the  iPad or iPad 2

Different difficulty modes that really make a difference

Normal mode is enjoyable for gamers of any skill level, advanced mode will challenge even the most experienced player

90 levels across nine worlds

Journey through paper, cardboard, pinewood, plastic, oak, rock, steel, carbon nanotubes and finally cubic boron nitride, each adding more hazards and challenges to overcome

Customise the Ball

26 skins to unlock and choose from including sports balls, fruit, planets and the eye ball

Free to try

Free app with the first 12 levels available. One single In-App-Purchase to unlock the remaining 78 levels

Development History

SmallGreenHill is Lewis Mitchell, a full time independent games developer based in Melbourne, Australia. The studio specialises in games designed for the iPad as their primary platform.

Lewis spent many years in console development at Climax and then Blue Tongue Entertainment, where he was Lead Artist. Lewis struck out on his own in October 2011, when Blue Tongue Entertainment was closed by its owner, THQ.

Developed in Unity and currently exclusive to iPad, Ball on a Wall is SmallGreenHill's debut iPad app. Their next game recently received funding support from Film Victoria and is due later in 2012.


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