Arlington, VT, September 10, 2013 – Imagine a world map which accurately depicts terrain at 90 kilometers per hex (70,200 hexes) showing all major rivers, coastlines, island chains, and mountain ranges. The printed version of this map is 27 feet long and 9 feet tall! And yes you can buy that when you buy the game!
There are thousands of units with quantified historical capabilities from 250 countries with 8 major powers. It is a detailed simulation of the interactions between land, sea, and air forces on a global scale. More than 12 terrain types (Clear, Forest, Swamp, Jungle, Mountain, Desert, Desert-mountain, Ice, Lake, Sea, Qattara Depression, Tundra). This game is so complex the play guide and rules are enough to fill three large hard backed books!
Imagine all this (and more) in a single, massive Wargame and name it. Yes, it is World on Flames!
The computer version of Australian Design Group’s ( www.a-d-g.com.au) classic board game, covering both the European and Pacific Theaters of Operations during World War II is finally coming on your screens this November. However, to let it happen, we need your help. Do you think you have the skills to face this huge wargame? Then visit this page and sign in for the Beta Recruitment!
Get more information on World in Flames from its official product page .
About World in Flames
World in Flames is Matrix Games’ computer version of Australian Design Group’s classic board game. Covering both the European and Pacific Theaters of Operations during World War II, World in Flames is global in scope while simulating each branch of service in detail. Land units are corps and army level, supplemented with specialized divisions. Naval units include individual counters for every carrier, battleship, cruiser, and light cruiser in the war. Air units represent groups of 250 to 500 airplanes displayed on screen using 1000+ unique bitmapped images. With 6000+ unique units, 250+ countries, and a global map of 70,200 hexes, World in Flames is the premier World War II grand strategy game.
All 11 scenarios from World in Flames Final Edition are included and they range from the small 5 turn Barbarossa offensive in Russia and the 5 turn Guadalcanal battle in the Pacific, through to the 36 turn Global War campaign which spans all of Europe, Africa, the Middle East, Asia, the Atlantic, and the Pacific. You can play either the Axis or the Allied side or take the role of one of the 8 major powers. Besides solitaire against yourself and head-to-head, you can play over the Internet. The last two modes of play permit team play with up to 6 players (3 per side).
In addition to the full set of rules from World in Flames, Final Edition, there are 80 optional rules. Under the optional rules section you can choose to include the World in Flames expansion modules: Ships in Flames, Planes in Flames, Carrier Planes in Flames, Cruisers in Flames, Convoys in Flames, and others.
This simulation models national production from conveying raw resources over rail and sea lines to factories for the manufacturing infantry, armor, naval, and air combat units. Because oil was so important during World War II, there are separate optional rules for synthetic oil plants and deployment of oil reserves to the front lines. Game units are represented in both armies and corps, aircraft carriers, naval task forces, and the air groups that took part. Everything you need to re-fight the greatest conflict in history.
Two to six players make the strategic decisions that decide the fate of nations. What forces to produce, where to commit them, when and how? No two games of World in Flames play the same, no strategy is foolproof, any decision may have unforeseen, long-term consequences.
If you want to change the world then World in Flames is for you.
IMPORTANT NOTE: This title does not include an AI player in the initial release. It is designed as a computerized, automated and online multiplayer-capable World in Flames.
Matrix Games is part of the Slitherine Group
About the Slitherine Group
The Slitherine Group is the world’s leading producer and publisher of digital wargames and strategy games. Under the Slitherine ( www.slitherine.com), Matrix Games ( www.matrixgames.com) and Ageod ( www.ageod.com) brands it has published literally hundreds of games, with many award-winning titles in its portfolio and spanning all digital platforms, from home consoles to modern Smartphone’s and Tablets. Slitherine is also involved with book publishing, board gaming and works with a wide array of key licensing partners, such as HISTORY®, MILITARY HISTORY®, Games Workshop®, Horrible Histories™, Showtime, BBC, Osprey, Scholastic, Buzz Aldrin Enterprises and many others to deliver the best blend of historical accuracy in an exciting and entertaining way. Together the Group companies form the world’s largest organization specializing in this important and vibrant niche. The Slitherine Group’s mission over the coming years is to lead the way in innovation and growth in an ever expanding segment of the entertainment industry