GDC ONLINE– Oct. 7 2010– Bigpoint Inc., the US-based subsidiary of Bigpoint GmbH ( www.bigpoint.com)– a worldwide leader in online gaming– today unveiled its first browser game developed in North America. Set in a post-apocalyptic San Francisco, Ruined Online ( www.ruinedonline.com) is a fast-paced, arena-style combat game that includes high-end features common to traditional console games.
“We came to the United States to extend and optimise our existing portfolio of games and to create new titles specifically for this market,” said Heiko Hubertz, CEO and Founder, Bigpoint.“With Ruined Online, we believe we’ve taken a huge step forward in producing a game that looks and feels like something you get with console and PC games, but requires nothing more than a browser to play.“
While still in early development, Bigpoint is showing-off a playable demo at the Game Developers Conference Online in Austin, Texas this week. In its current form, the game includes two arenas based on well-known San Francisco landmarks. Players can select one of three characters and engage in a death match against other live players.
In developing Ruined Online– which is being built atop the Unity 3 engine– Bigpoint has partnered with dSonic Inc., an award-winning audio production company, and Cinematico Inc., a full service 3D design, animation, and motion capture studio. Bigpoint selected these firms to achieve a high-calibre experience for hardcore gamers.
Bigpoint is planning to release an open beta of the game this winter. At that time, three more characters, additional San Francisco-inspired arenas, and multiple game modes will be available. In addition, the game will include 3D positional and stereo sound, including voice chat.
For more information about Ruined Online, including character back-stories and 3D scenes from the game, and to sign-up for the game newsletter, please visit: www.ruinedonline.com.
Bigpoint is a leading online-game publisher, content provider for large media concerns, and browser-based game developer whose game portfolio has achieved a level of quality similar to that delivered by console and PC-installed games. The games are available in 25 languages and provide more than 140 million gamers from Europe to America and beyond with free, first-class entertainment, without the hassle of having to download or install any additional software. Bigpoint employs over 500 people from 35 nations at its headquarters in Hamburg and locations in Berlin, Malta (Bigpoint International), and San Francisco (Bigpoint Inc.).
For more information about Bigpoint, please visit http://www.bigpoint.net.
Dave Turnbull / Sam Brookes
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