Bitsquid press release

Bitsquid AB, a Swedish game engine developer, announced today that Oddworld developer, independent English studio Just Add Water (Developments) Ltd., has signed a contract to use Bitsquid technology for future Oddworld games, including the much-anticipated Abe’s Oddysee HD. This means that there are now ten projects in production using the Bitsquid engine, including some very well-known franchises. Publicly announced are: War of the Roses (Paradox Interactive), Krater (Fatshark) and A Game of Dwarves (Paradox Interactive).

Bitsquid’s strategy for 2012 is to slowly grow its business by taking on a limited number of new customers. Adding new customers in a controlled manner allows the company to retain a tight collaboration with the developers, through real-time IM support and direct influence over the engine development.

Bitsquid will be available at GDC 2012 for meetings and engine demonstrations. Contact us at

Additionally Bitsquid will be presenting the following three talks at the conference:

–     “Practical Particle Lighting” (Part of “Advanced Visual Effects with DirectX 11”, Monday 1:30 -- 2:00, Room 3007, West Hall)

–     “Cutting the Pipe: Achieving Sub-Second Iteration Times” (Wednesday 11:00 -- 12:00, Room 3022, West Hall)

–     “Flexible Rendering for Multiple Platforms” (Thursday 2:30 -- 3:30, Room 2011, West Hall)

About Bitsquid technology

Bitsquid offers a modern multi-platform game engine built from the ground up with focus on flexibility, short iteration times and multicore performance. All customers are offered a full source license at a competitive price.

Notable strengths of the engine include:

–     Multi-platform: Windows, Mac, Playstation 3, Xbox 360, high-end mobile.

–     Fast workflows with short iteration times, instant reload and drop-in play from the level editor to game consoles.

–     Scalable data-driven renderer. Ships with template configurations that show how to implement many different effects, such as deferred shading, physically based lighting, subsurface scattering, hardware tessellation, depth of field, SSAO, filmic tone-mapping, 3D vision, particle lighting, etc.

–     High-performance, cache-friendly and multicore accelerated code.

–     Fully scriptable using Lua or high-level visual scripting.

About Bitsquid

Bitsquid is a game engine developer, based in Stockholm. Bitsquid was founded in 2009 by the owners of Fatshark and the former lead engineers of Grin with the aim to build a fast, flexible and lightweight engine for the current and next generation of gaming hardware. The company employs a mix of people with years of experience in shipping AAA titles. Principal members include lead engineers Niklas Frykholm and Tobias Persson as well as CEO Martin Wahlund.

About Just Add Water

Based in West Yorkshire countryside, Just Add Water (Developments) Ltd. is a collective of veteran game developers specializing in download-only games, since 2006. With over 100 years collective game development experience spread among the core team, JAW’s key personnel have worked on over 50 game titles over the past 20 years, including: Power Monger, Pinball Fantasies, Spec Ops: Ranger Elite, Soldier of Fortune, Dune 2000, and Gravity Crash to name but a few. Stewart Gilray heads the company, having worked in the business since the 1980s. Stewart’s drive for creating JAW was and still is to facilitate building the games he and his team want to play. Recently JAW became the exclusive developers for titles based upon the Oddworld brand.  

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