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Failbetter Games is very proud to announce the launch of StoryNexus, an online platform for playing and creating texty games like Fallen London, The Night Circus and Cabinet Noir.

StoryNexus allows anybody to write and edit interactive story games and earn money from their creations. It requires no downloads and no programming experience.


StoryNexus lets you create interactive stories with the powerful and intuitive Quality-Based Narrative system, the backbone of Fallen London. You don’t need any coding knowledge. All you need is your imagination.


Your game is playable from the moment you start to write it. You can edit your stories live, from within the game world, and choose from a growing library of stunning images and themes to customise your creation. Future updates will enable users to upload their own custom artwork and skins.


StoryNexus already plays host to the award-winning Fallen London and musketeer thriller Cabinet Noir. Joining the platform are a host of new games created by users that range from epic science fiction to poetry, educational games, superheroics and whodunnits. Our community has already created more than 700 worlds - that’s around half a million words of original content.


StoryNexus is built around a single login - either via email, Facebook or Twitter. One account gets you access to all the games on the platform, and you can check out new games from the StoryNexus home page with just a click.


The StoryNexus platform allows users to earn cash from their worlds, via the same free-to-play mechanics that have made Fallen London a success. StoryNexus uses a platform-wide virtual currency, the Nex, and 60% of any revenue spent by players on a given world goes to the world’s creator. Monetization tools will go live this week.


Every three months, a panel of judges will pick the best community-submitted StoryNexus worlds. Judges for the first World of the Season include Susan Arendt, Executive Editor of The Escapist, Mike Laidlaw, Creative Director of Bioware’s Dragon Age series, and  noted indie developer Jonas Kyratzes.  We'll announce the first winners in mid-October.

Try StoryNexus now at

Want to review StoryNexus or interview its creators?

Contact us at


Images (click to view)

Storynexus Wallpaper

Live editing

Advanced editing

Cabinet Noir

Fallen London

Who are Failbetter Games?

Alexis Kennedy and Paul Arendt formed Failbetter Games in 2009 to create story-driven social games and explore interactive digital storytelling. Their first game, Fallen London, was named Browser Game of the Year by the Escapist. More recently, Failbetter created The Night Circus, a highly acclaimed online narrative based on the bestselling novel, for Random House publishing. They have also carried out narrative consultancy work for BioWare. The company is based in North Greenwich.

In context: a comparison of StoryNexus and other platforms for creating storygames:


More Useful links

StoryNexus Home Page

StoryNexus Creators’ Pack

Quickstart Guide

Failbetter Blog

Failbetter and ethical social media

Rock Paper Shotgun on StoryNexus

Reviews of Fallen London

“Dripping with lore, obscure and refreshingly odd... the word-forging and world-building are quite brilliant.”

Rock, Paper, Shotgun

“A beautifully moody and lusciously written faux-Victorian game.”

The Guardian

“A complex web of short stories and deliciously moist slices of fiction.”

PC Gamer

“This is hands down one of the best browser games we’ve ever played. The story was compelling but not overwhelming, which tied into the bite sized nature of playing it. If you’re open to the idea of a text adventure game in 2012, then you’ll have a hard time finding a better experience than Fallen London.”


“Intriguing and addictive... The world of Fallen London is a joy to explore, a weird and wonderful playground”

The Escapist

“The developers at Failbetter Games have build a world out of words, every bit as vividly drawn as the worlds build by Rockstar in Red Dead Redemption, or Irrational in BioShock.”

Quarter to Three

“Simply and brilliantly produced on what can only be a minuscule budget.”

Extra Credits

“It plays out like a grand spidery Choose Your Own Adventure.”

Indie Game Magazine

“For players, it’s a hugely atmospheric experience; for content creators, it’s a strong platform that allows complex stories to be both told and monetized.”

Inside Social Games



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