SEATTLE -- April 13, 2011– The first Serious Play Conference is seeking speakers experienced in creating and delivering cutting-edge serious games to audiences worldwide. The conference will be held Tuesday– Thursday, Aug. 23– 25, 2011 at the DigiPen Institute of Technology in Redmond, Wash.
Serious Play aims to push serious game development to a higher competency– building games that deliver predictable results. Attendees will include heads of corporate, military and health care programs; senior educators, top simulation and education developers; strategic hardware and software vendors and industry leaders.
The conference will offer six tracks:
- <*>Education/At Home Learning*> <*>Corporate*> <*>Government/Military*> <*>Medical/Health Care*> <*>Games for Good*> <*>Simulation Design and Development*> <*>Serious Game Design and Development*>
Over the course of the three days, attendees will spend time in both keynotes and small sessions, aligned by interest and project. Speakers offering information and techniques valuable for multiple tracks are sought and will be given two sessions.
To submit a speaker proposal, please use the following link:
http://www.seriousplayconference.com/speakers
The topics organizers plan to offer are displayed below:
| Education At Home Learning | Corporate Apps | Military Gov’t Apps | Game Sim Design | Games for Good | Games for Health | |
| Proven games/sims for use in education | l | l | l | |||
| Creating a serious games/educational simulation curricula | l | l | ||||
| How to teach serious games (under grad) |
| l | ||||
| Integrating digital learning products into classes | l | l | l | |||
| Sim development for instructors | l | l | ||||
| Game development as a student activity | l | l | l | |||
| Deploying sims for distance learning | l | l | l | l | ||
| Using games to increase efficiency | l | l | ||||
| Evaluating student performance games for learning/sims | l | l | l | |||
| Building development capability | l | l | l | |||
| Fast sim and/or game development | l | l | ||||
| Elements of a sim training program | l | l | l | l | ||
| New methodologies for sim/game dev | l | l | l | l | ||
| Working w/ vendors | l | l | l | l | ||
| Sims and social networking | l | |||||
| Games for compliance training | l | l | l | |||
| Sims and games for soft skills | l | l | l | l | ||
| Using games to training sales staff | l | |||||
| Using games to teach customers the use of a product | l | l | ||||
| Re-usable content strategies and approaches | l | l | l | |||
| Evaluations of sims | l | l | l | l | ||
| The sim marketplace– skill sets | l | l | l | l | ||
| Casual Games as learning tools | l | l | l | |||
| Smart Phone apps | l | l | l | l | l | l |
| Marketing yourself/Portfolios | l | l | ||||
| Sim Languages and Platforms | l | l | l | l | l | l |
| Tool sets | l | l | l | l | l | l |
| How to approach Apple App designs | l | |||||
| Rapid prototyping for sims. learning titles | l | |||||
| Selling custom sims to companies/gov’t | l | l | ||||
| The 6 roles in developing sims | l | |||||
| The marketplace– off the shelf products | l | l | l | l | l | |
| The marketplace– Custom sims | l | l | l | l | ||
| SW development methodologies | l | l | l | |||
| Games that provide career education | l | l |
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| Assessment strategies for games | l | l | l | l | l |
For more information, visit www.seriousplayconference.com
About DigiPen Institute of Technology
DigiPen Institute of Technology is a leading educational institution offering several Bachelor of Science and Bachelor of Arts degrees, and a Master’s degree in computer science. DigiPen’s undergraduate programs focus on video game programming, production animation, computer engineering, and game design.
The school was established in 1988 in Vancouver, B.C., Canada as a computer simulation and animation school. In 1996, DigiPen moved to Redmond, Wash. In 2008, DigiPen opened a new campus in Singapore at the invitation of the Singaporean Government, and is currently opening a campus in Bilbao, Spain. Because of its commitment to providing an exemplary educating and furthering the study and research in science, technology, engineering and math, DigiPen offers numerous K-12 educational programs throughout the United States and abroad.
For more information about DigiPen's college, K-12 initiatives and to see student work, please visit www.digipen.edu.
About The Bohle Company
The Bohle Company has been providing hands on, senior level counsel to game companies for more than 25 years, supporting companies offering game hardware, software and enabling technology and has launched titles for every platform and in every genre, from MMOs and serious games to casual games.
The firm has extensive experience with game and technology-focused conferences.
For more information on The Bohle Company, please visit www.thebohlecompany.com
Contact:
Katherine Chang
The Bohle Company
310 785 0515 ext. 223










