Nottingham (01/10/12) - GameCity, the world’s best-loved videogame culture festival powered by Nottingham Trent University today announced Capsule Capsule, an experiential interpretation of Adam Saltsman’s latest videogame, Capsule, as part of GameCity7 from October 20-27th. Capsule Capsule will take place on the Old Market Square from Oct 22nd-27th. For more details, go to www.gamecity.org.
GameCity invites you to Capsule Capsule, an exclusive theatrical presentation of Adam Saltsman’s latest title, tense space exploration adventurer, Capsule, featuring only at GameCity7 on the Old Market Square from 10am-5pm from October 22nd-27th.
The experiential event sees participants undergo special training on Earth before stepping into their spaceship to explore the dark, cold confines of space, battling dwindling oxygen and power levels while searching for answers to a slowly unravelling mystery.
Capsule Capsule is the world’s slowest theme park ride ever...
Capsule creator Adam Saltsman said, “CAPSULE is a PC game about exploration and survival, inspired by Lunar Lander and CAPSULE co-designer Robin Arnott's terrifying audio-only gasmask game Deep Sea, a unique gallery-only game that you really have to play live to ‘get’. For months and months now we've been trying to figure out how to create a live version of CAPSULE, not unlike Deep Sea in some ways, and it is finally happening at GameCity7. We are customizing the game and composing some new sound around the experience, and we are both really excited for this thing to exist.”
GameCity Director Iain Simons said, “Capsule Capsule is the spiritual successor to Fez Dez Rez last year, and it’s part of our commitment to do more than just play new and exciting games you may not have heard of, it’s about experiencing them in entirely unique and surprising ways.”
Saltsman created Capsule as part of the launch of Brandon Boyer’s new site Venus Patrol, which was backed on Kickstarter by nearly 1800 contributors and focuses on the culture of gaming. Other collaborators on Venus Patrol included Keita Takahashi, Pendleton Ward, Vlambeer and Die Gute Fabrik, to name a few.
Capsule Capsule is a theatrical event with sensory deprivation elements taking place in a refrigerated area. Those of a nervous disposition, fear of dark/confined spaces or suffer from astrophobia are recommended to avoid this event.
Capsule Capsule will take place on Nottingham’s Old Market Square as part of GameCity7, which runs from October 20-27th. For more details, go to www.gamecity.org
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*GameCityNights is a series of after-dark monthly events that brings together developers, students and players in an exploration of videogame culture. Every month a series of brilliant headline speakers share their insights, passions and experiences in games as they offer a unique look into their work.
GameCity is what a videogame festival should be.
GameCity is an innovative arts and culture project powered by Nottingham Trent University. It delivers major research and inclusion projects such as the GameCity videogame culture festival, GameCityNights, the Interactive Technology and Games (ITAG) conference and the National Videogame Archive, a unique collaboration with the National Media Museum.
GameCity’s aim is to bring together developers and the public to explore and celebrate videogames and videogames culture, with a particular focus on students. We attract the best speakers in the world, offer up-and-coming artists and developers a platform for their games and create totally unique events.
Some of GameCity’s greatest hits include a world-record breaking zombie gathering, Keita Takahashi designing a children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and Eric Chahi having headlined.
We’ve worked alongside some of the most prominent names in gaming, including;
Nintendo, Microsoft, SCEE, Electronic Arts, Rare, Crytek UK, Harmonix, thatgamecompany, Warner Bros, TTGames, Activision, Namco Bandai, Ubisoft, Freestyle Games, David Braben, Media Molecule, Splash Damage, Harmonix, Denki, Naughty Dog, Midway, Zoe Mode, Nana-on-Sha, Amanita Design and lots more.
Going way beyond just playing games, GameCity offers other new ways for people to interact with videogame culture. Art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails, club nights – nothing is off limits for this most radical of videogame festivals.
Don’t just take our word for it, see what others have said after working with us,
GameCity is everything which is true and unbroken in the games industry
Mads Wibroe, Producer, Playdead
(GameCity is) the Sundance of the gaming world
Surprising, transfixing, inclusive, joyful… I always run out of superlatives on the subject of GameCity
GameCity continues to be the most culturally-interesting and left-field coming together of video game creators and players alike, taking over the English city for four days in a vivid celebration of the medium, from the tallest blockbuster to the meekest indie title
Nottingham doesn't have the swagger of Los Angeles or the neon allure of Tokyo, but it can boast a games show that puts E3 and TGS to shame. GameCity is a festival in the truest sense of the word, a celebration of a community and a culture that's sadly all too often swamped by corporate concerns