Eugene, Oregon, November 27th, 2007 - New game middleware unsheathed. ChatBlade allows developers of Massively Multiplayer Online Games (MMOG's) to rapidly incorporate state-of-the-art Chat functionality into their games. ChatBlade trims development costs and reduces development time by supplying feature-rich Chat middleware that is designed to be easily integrated into online games. ChatBlade ships as C++ source code, and includes extensive HTML documentation.
Online game development can typically be enhanced by incorporating various middleware components such as Trees, Graphics, AI, Sound, and Physics. Now, with the release of ChatBlade, game studios can rapidly include full-featured, robust Chat in their games with minimal effort.
"We wanted to create a Chat component where the Players were in control", states Flex Dolphynn, software architect of ChatBlade. "Moving from game to game and having the Group Chat command change from /g, to /p, to /team is frustrating for MMORPG players. ChatBlade gives developers the ability to let Players choose their own Slash Commands and incorporates the best Chat features found across multiple games."
ChatBlade is fully Unicode compliant, enabling Chat in all the worlds languages, including traditional Chinese, Korean, Swedish, and English. It includes support for features such as moods (Happy, Playful, etc.), in-game languages (Elvish, Galactic, etc.), drunken speech, and Chat filtering. ChatBlade has pioneered new innovations such as the /nickname slash command for use in /tells and priority Chat channels to facilitate raiding. ChatBlade also enables developers to allow players to customize the slash command interface to whatever they desire. Games which incorporate ChatBlade allow players who have played previous MMORPG's to use the slash commands that they are accustomed to. Players are not forced to learn a new set of commands.
ChatBlade is available for immediate evaluation by interested Gaming Studios.
About ChatBlade - ChatBlade is Chat Middleware designed to be integrated into Massively Mulitplayer Online Games. It includes features such as Moods, Languages, Unicode support, and Chat hyperlinking, as well as innovations such as the /nickname Command and user-configurable Slash Commands. ChatBlade is distributed as royalty-free C++ source code and includes extensive documentation and sample applications. ChatBlade is developed in beautiful Eugene, Oregon.
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