PLANET EARTH, 16 th February, 2012 – Monyo Publishing Ltd proudly announces the launch of Continue, the quarterly magazine covering all aspects of gaming and gaming culture. Continue is available on all digital platforms (PC, Mac, Android, iOS) via the PageSuite digital publishing system. The magazine can be ordered via

Published four times a year, Continue is a features-led magazine about gaming culture that covers all aspects of gaming, from the biggest AAA console shooters to the most obscure board games known to man. Rather than carry the usual mix of reviews and previews, Continue instead is first and foremost interested in bringing the reader interesting stories form around the world of gaming.

“Everyone involved with Monyo Publishing is extraordinarily proud of what we've accomplished with Continue's first issue,” said Paul Presley, magazine Editor and Monyo Publishing's Editorial Director. “Quite apart from some incredible design work, the quality of writing and mixture of content is second to none. Since we launched the first issue we have continually heard from satisfied readers saying that this is exactly the kind of magazine they've been looking for. We really feel that Continue offers a unique voice in the games media, bringing together all the differing strands of what we consider to be gaming under one umbrella. Gaming is more than just a niche hobby, it's a cultural identity for entire generations of the world's population now and Continue is about reflecting that passion and understanding.”

Issue one contains:

  • The Perfect Battlefield – What exactly goes into creating the ultimate multiplayer combat arena? Will Porter asks the great and the good of gaming foremost FPS designers to share their thoughts on map design.

  • Indie Darlings – Life as an independent game developer is a mixture of thrills, fear and taking life by the balls. Craig Lager profiles seven of the leading lights of the indie scene to find out why they do it.

  • Pixels and Shadows – Just how noir is L.A. Noire? Screenwriter and film noir expert Vince Keenan explores the subtle influences behind Rockstar’s crime hit.

  • The Heist – Stealth games make it look so easy: sneaking, bluffing, hi-tech gadgets. But as Dan Griliopoulos discovers, when you try it for real, things don’t always go according to plan.

  • War Games – Chris Donlan’s grandfather spent the majority of WWII in a German POW camp with only an early copy of Monopoly to see him through. It taught him more about life than he could ever have imagined.

  • Bits and Pieces – Daniel Ness trawls through the long history of popular videogames being transferred to the tabletop. From the early days of Pac-Man and Frogger right up to the dice-based incarnation of Gears of War.

The launch issue also contains experts in the fields of user interface design, universe simulation and emotional storytelling giving their insights into the state of game creation today, our regular columnists Richard Cobbett and Dan Marshall and the stunning 'in-game photography' of

Being a quarterly publication, Continue will never be a 'news-breaker'. Instead, our unique quarterly 'News Stream' recaps all the major happenings from the last three months, while our larger news stories bring you a more reflective, insightful analysis of events of import and tales of interest. Issue one pays tribute to the late James St. Laurent (designer of board gaming classic, Crude), examines the new direction Wizards of the Coast is taking with Dungeons & Dragons, reports on the end of the (virtual) world of Star Wars Galaxies and much more.

Continue is also proud to be employing the talents of some of the finest writers in the global games media today. Established names such as Will Porter, Richard Cobbett, Christian Donlan and Daniel Griliopoulos, join veterans from the world of board and hobby gaming such as Michael Fox, Paul Dean and Daniel Ness, as well as extremely talented newer writers such as Craig Lager, Debbie Timmins Mitu Khandaker and Emma Boyes.

Continue's 102-page first issue is available to buy right now for just $4.99, while pre-orders for a luxury print edition are also being taken at A sample edition of the first issue is also available. Issue one will also shortly be available through the Zinio digital publishing platform, while a native iPad app will be following later in the year.

For more information about Continue, please visit or contact the magazine directly at Continue is also on Twitter at @Continuemag and can be found on Facebook by searching for 'Continue'.


About Monyo Publishing Ltd.

Monyo Publishing is a small but dedicated creative team, specialising in digital and print publishing services for the gaming industry. Our combined experience covers nearly twenty-five years in the business, working at every level of magazine publishing, creative design, advertising and marketing for clients such as the BBC, Sony, Microsoft, Nickelodeon, CCP, Future Publishing and Codemasters. Find out more by visiting or by contacting us at


Games PressGames Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at