Creators of Lume announce KAMI, a new puzzle game for iOS made with real paper

Thursday September 26 th 2013

For Immediate Release

KA MI

A puzzle game of Fold and Fill

State of Play, creators of the award-winning paper puzzle adventure Lume, has announced the impending launch of their new puzzle game KAMI.

The premise is deceptively simple. You must fold out paper to fill the screen with one colour in as few moves as possible.

THE GAME

Created using real materials and inspired by the art of origami, the game is infused with a beautiful Japanese style.

A calming eastern score settles you in, and the gameplay is relaxed yet compulsive. You'll find yourself returning repeatedly to perfect each puzzle.  Can you complete them in as many moves as the designers? Or beat them?

The game will appeal directly to fans of puzzlers like Tetris and Puzzle Juice, and also more relaxed contemplative games like Zen Bound.

THE PUZZLE DESIGN

KAMI has a colourful simplicity but the gameplay goes deep – you can pick up and play in no time but you'll feel your mind expanding as it asks ever more interesting questions of you. With the same care they put into the visuals State of Play have deliberately crafted each puzzle. 

Developer Dan Fountain explains:

“By designing puzzles by hand we are able to coach the player's understanding but also play psychological tricks on them. This was far more effective than attempts to have the computer generate levels randomly. We're able to create a journey for the player, quite unique for a puzzle game, and give people many surprising, confusing and 'eureka' moments along the way.

No two puzzles will ever be the same. Unless we want you to think they're the same, of course.”

CREATING THE ART

State of Play have been focussing on creating tactile and engaging games through the use of real materials in recent games like Lume and the the forthcoming sequel Lumino City

Bits of paper and card were scored, folded, glued, photographed and animated in their London studio to create the look. Creative lead Luke Whittaker talks about the process:

“There's a big reward, both for the player and for us, in crafting games by hand.  For us, we're enjoying the process and getting a great feel of how the game will look. We can imagine it even as we've got it in our hands.  And for the player it's visually rewarding, it's somehow more inviting with all its small imperfections, and it feels satisfying to interact with these real materials on touch devices.

We've loved making KAMI and the feedback has been stunning. We've had testers telling us they daydream about it, and others telling me they're tired because they were playing until the small hours. We're incredibly excited about getting it into people's hands.”

THE LAUNCH

KAMI will be released for iOS, arriving on other platforms at a later date.

You can find out more and see the trailer at www.kamipuzzle.com

LINKS

Web

www.kamipuzzle.com

Vimeo

https://vimeo.com/75014419

www.stateofplaygames.com

www.lumegame.com

www.stateofplaygames.com/work/lumino-city/

Twitter: @State_of_Play

ABOUT STATE OF PLAY

State of Play Games is an Indie games team based in London, making lovingly crafted games. It's headed by Luke Whittaker and the team works with a number of developers, artists and architects. Games include the IGF Excellence in Visual Art Finalist Lume, the forthcoming sequel Lumino City, and Top 10 iPhone and iPad app Headspin: Storybook. They have won a number of international awards including the Develop Indie Showcase and The Flash Award at SXSW, Texas.

 


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