5th January 2010– Lichfield, Staffs, United Kingdom
The following is extracted from an exchange between Dave Ralston, designer of the Paperboy™ arcade game back in 1984, and Steve Wilcox, co-founder of Elite Systems, the long established UK based developer and electronic publisher of games for portable, mobile and other devices regarding the recently released iPhone&iPod Touch versions of Paperboy™.
In an earlier Press Release, Elite® wrote–
“Play in either:
- 'Classic' or in
- re-imagined '3D' view - you decide.
Deliver newspapers to all the "customer" houses on the street, avoiding hazards such as the kid on the big wheel, the RC car and many more. Also, don't forget to damage the property of "non-customer" houses to score additional points along the way.
Created specifically for Elite®, developers and publishers of Paperboy™ for more than 20 years.”
“Hi guys. I wanted to give you some feedback, though I feel I still haven't played the game enough to give much. (I'm still trying to unlock the Time Attack and Challenge modes!)
First of all...GREAT job! I'm so impressed AND flattered that you so faithfully reproduced the original! (It's all coming back to me!) And I really enjoy seeing the 3D mode, even preferring it to the "2.5". (Better visibility ahead of you.) The whole thing is very attractively done, I think.”
Asked about what improvements he’d have made to the 1984 arcade game if he had his time over, Dave wrote:
“If I were able to go WAY back in time and re-do the game, given what I know now, I probably would've
addressed at least some of these...
---Questionable, unforgiving, "all or nothing" collisions. I distinctly remember being very annoyed at feeling I had gotten by something, only to have it knock me over. Sure would've been nice to have some "close calls", even going so far as producing a wobble in the bike without knocking you down.
---Paper bundles are too hard to pick up. Would've preferred to be a little more generous with the collision detect on them.
---I never liked my design for the training grounds. It always seemed too much like a last-minute add-on to the game.”
And asked about what improvements he’d have made to the iPhone / iPod Touch versions, Dave wrote:
“I gotta ask a question that I immediately had, and have since seen in review comments: Was it not possible to incorporate tilt steering, as well?”
Commenting on Dave’s input, Steve said:“it’s been a privilege to communicate with Dave about his work and our‘take’ on it and you can be sure we’ll be paying close attention to what he wrote (along with the reviews) when producing any update”.
A game trailer can be found here: http://www.youtube.com/watch?v=_NUIdy5YsWU
The English-language version of Paperboy™ went live on App Stores on Friday 18th December 2009 priced at US$4.99, Euro3.99, GBP2.99. It’s expected that a non-English-language versions will go live on App Stores in the New Year.
Matthew Hyden, Elite®
Tel. + 44 (0) 154 326 8826
NOTE TO EDITORIAL: a further press release, containing information about the iPhone / iPod Touch game, will be issued as soon as it’s been approved by Warner Brothers Interactive Entertainment’s legal department.
About Elite®: Elite Systems Ltd was incorporated in England in 1984 and as such is one of Europe’s most long established developers and publishers of interactive entertainment software. In the last 25 years Elite® has published more than 80 titles and in excess of 300 SKUs for more than 20 different computer and video game devices. Elite currently supplies its mobile games to 9 out of Europe’s Top10 mobile network operators including but not limited to - Vodafone, Orange, T-mobile, O2 and Telefonica.
About Warner: (to be advised by Warner Brothers Interactive Entertainment’s legal department)
Paperboy© 2009 Warner Bros. Entertainment Inc. All Rights Reserved. PAPERBOY and all related characters and elements are trademarks of and© Warner Bros. Entertainment Inc. All Rights Reserved. The WB SHIELD: TM&© Warner Bros. Entertainment Inc. Distributed under license by Elite Systems Ltd. Elite ® is a registered trademark (1422270). Used with permission