Demiurge Throws Down at PAX East 2012 with the First Chance EVER to Play the Recently-Announced PC Version of Shoot Many Robots!

If you saw the amazing news yesterday, you know that Demiurge Studios will be launching the PC version of Shoot Many Robots on April 6, 2102 for Steam and will include lots of platform-specific goodies for those preordering from now until launch. What you might not know is that Demiurge will be showing off this new version of Shoot Many Robots at PAX East 2012 April 6-8 and will have playable builds! Contact Gregory Hutto with Reverb Communications ( to schedule an appointment, or just swing by booth 612 .

At the booth, several PC kiosks with Shoot Many Robots will be playable, which is the first time the PC version will be playable anywhere. In addition, Demiurge will be hosting The Great Control Scheme Throwdown! The default control scheme for the console version of Shoot Many Robots used a single stick for running and shooting (like classic run-and-gunners such as Metal Slug), but many players prefer a more modern, dual-stick approach (like more recent entries to the genre such as Crash Commando). On display at booth 612, they’ll have a special build of the game rigged with both control schemes and will be hosting head-to-head competitions of Shoot Many Robots featuring each of the options. At the end of PAX, a victor will be declared. To show that they’re willing to put their money where their mouthes are - if they end up patching Shoot Many Robots (which is not a certainty in the console world), they will include controller configuration in the patch and will set the default to whatever wins at PAX!

Demiurge will also take part in a panel at PAX East, titled ‘Finding the Soul of Your Game’ at 10 a.m. local (Eastern) time at the Manticore Theater. Their discussion will hit the heavy points around the evolution of a working title: how tough decisions are made, the awkward struggles of a game in its adolescence and how everything comes together from chaos to one cohesive piece with a soul. The panel will include veterans of the industry: Matt Boch, project director at Harmonix; Andrew Ziegler, game designer at ImagineEngine; as well as some of the guys behind Shoot Many Robots , with Dan Chretien, Josh Glavine (game designers) and Tom Lin (creative director).

To schedule an appointment, please contact Gregory Hutto ( For more information about Demiurge Studios and Shoot Many Robots , please visit Thanks and we hope to see you there!


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