Hamburg, 12.01.12 – Dungeon Empires, gamigo's innovative mixture of dungeon building and raiding, has been developed much further in the past few months. Almost all areas of the game have been edited and optimized. The most important and also the most easily noticeable change is the updated graphics interface. A number of core elements of the game, such as the action points system and balancing, have also been reworked.
Players will no longer be navigating around in an abstract world in Dungeon Empires. A highly detailed world map has been integrated instead, providing a much better overview of the different levels of difficulty. The system of action points, which regulated how often dungeons could be raided, is now a thing of the past. Now the hero character's health points alone determine how often a player can raid other dungeons. Other important improvements of the game mechanics include balancing, adjusting hero and creature skills as well as a number of bug fixes.
More information about the game and the improvements that have been made can be found on the official website for Dungeon Empires.
Images showing the new graphics interface can be downloaded from our press server.
Please feel free to contact us if you have any additional questions.
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Fax +49-40-411 885 255
About gamigo AG
gamigo AG, a wholly owned subsidiary of Axel Springer AG, was founded in 2001 and has grown to become one of the leading publishers of free-to-play MMOGs in Europe. Since 2010, gamigo also publishes its games globally. A team of more than 100 employees works in the company headquarters in Hamburg and its branch office in New York City. The key to success is the emphasis on publishing high-quality games supervised by first-rate community management. The portfolio includes games from all ends of the gaming spectrum - from Facebook games and browser-based games to elaborate MMORPGs.