NEW YORK - January 23rd 2009 - Paradox Interactive have today released the fourth in a continuing series of Elven Legacy developer diary entries.
The entry, written by Max Bodrikov, the Elven Legacy Lead Game Designer from Ino-Co, explains some of the practicalities of the powerful yet easy to use in-game editor in the upcoming PC strategy title which allows players to create their own levels, missions and campaigns;
Max writes,“We worked out a system that allows a player to create a level like in a construction set, assembling it from various hexes. To begin, the level-maker chooses a season and defines the size of the play zone, and the area will be drawn up to the horizon, creating an impression of wide expanses. After that, the player begins building the level out of a set of hexes. Here, we’ll have a plane, a forest, and a river. For a change, there can be different versions of the same type of landscape. Suppose you chose an autumn preset and you want to create a forest on the map. How would it look like? Yellow, still green or already bare? Or there was a battle and a fire? Then we need black, charred trunks instead of the forest. The editor gives a level-maker all of these opportunities.”
To read the complete developer diary entry for Elven Legacy, please visit:
Elven Legacy is a fantasy strategy game that sends players on an epic quest aimed to restore the former glory of the Elven race. With a thrilling non-linear storyline and tools that allow players to create their own missions and campaigns and share them in multiplayer mode, Elven Legacy will provide hours of exciting game play for strategy fans.
Elven Legacy is scheduled for release in March 2009 and will be published worldwide by Paradox Interactive. It will be available for digital download at GamersGate for a suggested retail price of $29.99 /€29.99.
New entries will be posted every two weeks on Strategy Informer.
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About Paradox Interactive
Since 1999, Paradox Interactive has been a leading developer and publisher of PC-based strategy games. World-renowned for its strategy stable, the company holds a particularly strong presence in the United States and Europe. Its steadily-growing portfolio includes original titles such as the critically acclaimed Europa Universalis and Hearts of Iron franchises, as well as the best published titles like Penumbra: Black Plague, Supreme Ruler 2020, and the greatly-anticipated Majesty 2– The Fantasy Kingdom Sim.
Read more: http://www.paradoxplaza.com
Ino-Co is a Krasnodar-based studio, founded in 2004 by a group of highly-experienced game developers from various teams, brought together by the paramount objective to create excellent games focused on the genre that they all know and love. The studio's previous development project is Fantasy Wars, published worldwide by Atari. 1C:InoCo is a subsidiary of 1C Company.
Read more: http://www.ino-co.com/en
1C Company specializes in distribution, publishing and development of mass market software. Founded in 1991, 1C has become the leading publisher and distributor of computer games in Eastern and Central Europe. 1C Company is widely acknowledged as a game developer and has several internal studios. Internal developments of 1C include IL-2 Sturmovik, IL-2 Sturmovik: Forgotten Battles, Aces Expansion Pack, Pacific Fighters and Theatre of War. 1C Company works as a publisher and producer with over 30 independent development studios and has produced over 100 projects for PC and consoles.
Read more: http://www.1cpublishing.com