CARY, N.C.– January 13, 2009– Fallen Earth, LLC, creator of the self-titled post-apocalyptic MMO Fallen Earth, celebrated milestones of the past year in a letter to the community released today.
Fallen Earth’s development began with restructuring the production method and achieving incremental milestones of feature and content complete in 2008. Production tweaks led to tighter deadlines and improved the creation of new towns. Since then, the team has been hard at work improving the player experience—adding an extensive tutorial, managing the Alpha sign-up process through the Fallen Earth Web site, and changes to the user interface while enhancing content to prepare for launch later this year.
Fallen Earth’s achievements, summarized in the“State of the Game” letter, demonstrate the improvements to date:
• More than 75,000 text strings
• Almost 5,500 missions
• More than 6,000 items
• More than 14,000 unique characters/creatures
• More than 143,000 in game objects
• 70 towns
• More than 600 hours of content
With a few months left of polish, the Fallen Earth team anticipates a move to Closed Beta testing later this spring. For more news, game updates, contests and information, visit www.fallenearth.com.
About Fallen Earth, LLC
Based in Cary, NC, Fallen Earth, LLCis the creator of the self-titled game Fallen Earth. Fallen Earth is a massively multiplayer online game mixing first-person shooter style action with traditional role-playing game design. Set near the Grand Canyon in 2156 after a deadly plague wiped out most of humanity, the game features six factions, a classless advancement system and a unique crafting feature in which players can make 95 percent of game items. With approximately 70 towns, real-time settings and interesting character modifications—woven together in a post-Apocalyptic plot—Fallen Earth provides the ultimate player versus player and player versus environment experiences. For more information, visit www.fallenearth.com.
Fallen Earth, LLC
ClearImage (for Fallen Earth)