Quick head’s up that last night Derek Paxton (lead designer on Fallen Enchantress) posted up a new developer blog that focused on the Champion path in Fallen Enchantress tech trees. (Note: in case you missed it, the Tech Trees of Fallen Enchantress have been entirely redone and you can read about them here: http://forums.elementalgame.com/408175.)
There are five paths to success (aka total world domination) in Fallen Enchantress: Armies, Infrastructure, Champions, Magic and Diplomacy. Champions are divided into two categories: Kingdom Champions and Empire Champions. This dev journal explores the features/traits of the Champions, and how best to use them to succeed. It also gives you helpful hints on which faction is best used to create an army of Champions. BOOM. VICTORY.
Read the dev journal here and also be sure to grab the new screenshots, including one completely kick-ass wallpaper of a Golem: http://forums.elementalgame.com/409755
Fallen Enchantress will be released as a stand-alone game but will be free to all players who purchased Elemental: War of Magic in 2010 and will be heavily discounted for anyone who purchases Elemental: War of Magic prior to Fallen Enchantress’s anticipated Summer 2011 release. The new title includes an all-new battle system, more sophisticated spell casting, an updated economic system, new game mechanics, more creatures, quests and much more. Elemental is a strategy game at its core with heavy RPG-inspired elements in which players build a kingdom from the ground up in a shattered fantasy world. Players build cities, raise armies, research technologies, learn magical spells, go on quests, recruit heroes, negotiate treaties, learn spells, build a family dynasty and more.
Fallen Enchantress is scheduled for release later this year.
If you have any questions or want to catch up with Derek Paxton, please get in touch!
Stephanie Tinsley Schopp
Tinsley-PR | 323 469 4349