FIFA Interactive World Cup Scores Its Millionth Player

FIFA Interactive World Cup Scores Its Millionth Player

The FIFA Interactive World Cup (FIWC), the virtual football tournament loved by football fans across the globe, has surpassed one million players participating in the annual tournament. Following the first ever FIWC in 2004, the tournament has grown significantly and in 2011 secured its place in the Guinness World Records as the largest online gaming tournament in the world. This year's FIWC has already attracted over 130,000 more players than last year’s event, tipping it over the 1 million player mark for the first time in the tournament's history.

As part of the celebrations, FIFA has surveyed more than 10,000 registered players in the tournament throughout the world, and discovered that gamers believe the virtual skills learnt playing EA SPORTS FIFA 12 on PlayStation®3 computer entertainment system may even translate onto the real pitch. According to the survey, an astonishing 58% of players believe that the hours they spend playing in the tournament will actually improve their football skills and make them better football players in real life.

The study found that when it comes to honing technique, a match on FIFA 12 can prove just as effective as an actual training session. The survey revealed that 46% believe that participating in the FIFA Interactive World Cup has improved their understanding of football tactics when it came to the real game. 23% of players credit the FIWC with improving their skill and 17% were convinced it gave them better awareness of other players on the pitch. While transferring football skills from the screen to the pitch, it is unsurprising to learn that 43% of participants claimed that they had even dreamt about playing FIFA 12.

The FIFA Interactive World Cup is a virtual football tournament organised by FIFA and its presenting partners EA SPORTS ™ and PlayStation®. It is an official FIFA tournament that gives football fans the chance to live out their passion for football and to interact with other fans around the world.

Players compete against each other either online or offline to qualify for the Grand Final, the final tournament where the FIWC World Champion is crowned and receives the prize money of USD 20,000 as well as an invitation to the FIFA Ballon d’Or to meet the biggest football stars in the world.

Contestants can still participate in this year’s FIWC through an online tournament played on the PlayStation®Network, by registering ‘in-game’ in FIFA 12 on their PS3™.  For more information on the FIWC, go to:

  • In 2010 the FIWC was officially designated by the Guinness Book of Records as the largest gaming tournament in the world.

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment. The Company’s game franchises are offered as both packaged goods products and online services delivered through Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 100 million registered players and operates in 75 countries.

In fiscal 2011, EA posted GAAP net revenue of $3.6 billion. Headquartered in Redwood City, California, EA is recognized for critically acclaimed, high-quality blockbuster franchises such as The Sims™, Madden NFL, FIFA, Need for Speed™, Battlefield™, and Mass Effect™.  More information about EA is available at

EA SPORTS, EA SPORTS Active, The Sims and Need for Speed are trademarks of Electronic Arts Inc. Battlefield is a trademark of EA Digital Illusions CE AB. Mass Effect is a trademark of EA International (Studio and Publishing) Ltd.  John Madden, NFL, NCAA, Tiger Woods, PGA TOUR and FIFA are the property of their respective owners and used with permission.  “PlayStation” is a registered trademark of Sony Computer Entertainment Inc.  All other trademarks are the property of their respective owners.

About Sony Computer Entertainment Inc.

Recognized as the global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufactures, distributes, develop and markets the PlayStation®2 (PS2®) computer entertainment system, the PSP® (PlayStation®Portable) handheldentertainment system, the PlayStation®3 (PS3®) computer entertainment system and the PlayStation®Vita (PS Vita) portable entertainment system.  SCEI has revolutionized home entertainment since they launched PlayStation in 1994. PS2® further enhances the PlayStation legacy as the core of home networked entertainment.  PSP® is a handheld entertainment system that allows users to enjoy 3D games with high-quality full-motion video and high-fidelity stereo audio.  PS3® is an advanced computer system, incorporating the powerful Cell Broadband Engine and RSX processors.  PS Vita is an ultimate portable entertainment system that offers a revolutionary combination of rich gaming and social connectivity within a real world context.  SCEI also delivers the PlayStation® experience to open operating systems through  PlayStation®Suite, a cross platform and cross device initiative. 

Headquartered in Tokyo, Japan, SCEI, along with its affiliated companies, Sony Computer Entertainment America LLC., and Sony Computer Entertainment Europe Ltd., and its division companies, Sony Computer Entertainment Japan and Sony Computer Entertainment Asia develops, publishes, markets and distributes hardware and software, and manages the third party licensing programs for these platforms in the respective markets worldwide.


Keith Hennessey


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Gareth Arculus

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