Final Kylie exclusive interviews by Dance Central

This week we’re delighted to share three additional exclusive interviews of Kylie Minogue talking about fabulous costumes, life as a showgirl and buff dancers.

Created by Xbox 360 to promote Dance Central as the headline sponsor of the‘Aphrodite: Les Folies’ European Tour, the interviews were filmed backstage and feature Kylie talking about: 

·         Fashion titans Dolce and Gabbana designing the incredible costumes for her‘Les Folies’ Tour

·         The screen icons such as Marilyn Monroe who inspire Kylie

·         The joy of Dance Central, the controller-free, body-tracking video game which features Kylie’s #1 smash hit, Can’t Get You Out Of My Head and is exclusive to Kinect for Xbox 360

Slip backstage into Kylie’s world here and enjoy these new video interviews. 

The interviews follow the launch of a highly successful short film which saw Kylie super fan“Darren” believing he actually was Kylie, building to a climax that saw him take centre stage at one of her shows.  If you’ve not seen the film, watch Darren in action here.

If you’d like to feature any of the new content, stills from the video interviews are available along with additional information.  


The UK Xbox Team

For your background, here’s some more information on Dance Central, Kinect and Kylie. 

Dance Central is the headline sponsor of Kylie’s European Aphrodite‘Les Folies’ tour 2011 which encompasses more than 35 shows in 15 countries.

Dance Central™ is first controller-free, body-tracking, fully immersive dance video game, available exclusively for Kinect for Xbox 360. The top-selling game, developed by Harmonix, features fun choreography and more than 90 authentic routines for beginners and experts alike of all ages to master, alongside a killer 32-song on-disc soundtrack that spans a great sampling of pop, funk, hip-hop, Latin and R&B artists. Kylie’s‘Can’t Get You Out Of My Head’ is one of the titles.

Kinect for Xbox 360 provides a unique and exciting way for the whole family to access and interact with entertainment. With just the wave of a hand or the sound of a voice, consumers can play games, stream music, watch HD movies and engage in video chat. No gadgets, gizmos or additional controllers are required.  Over 10 million Kinect sensors have been sold since launch in November 2010.  

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