FIRST ANNUAL INDEPENDENT GAMES FESTIVAL CHINA ANNOUNCES WINNERS

SHANGHAI— October 12, 2009—Organizers of the inaugural Independent Games Festival China have announced this year’s IGF China winners during a packed riverside IGF Awards Ceremony, held on the first evening of the 2nd Game Developers Conference China in Shanghai, on October 11th 2009.

The ceremony, presented by IGF China judge and Chinese game industry veteran Kevin Li and Game Developer Magazine and Gamasutra.com publisher Simon Carless, awarded the best independent game developers and student creators from the Asia-Pacific area. The first ever IGF China Best Game award, including a RMB 20,000 ($2,900 U.S.) cash prize and two all-access GDC 2010 passes, went to Australian creator Farbs and his unique modular 2D space adventure game, Captain Forever.

Some of the other top awards went to notable Chinese game creators, with You Yun Tech’s XNA-based kung fu combat title HurricaneX2 picking up the Technical Excellence award, and Magic Day Studio’s lush fantasy strategy game Donovo winning the Excellence In Art Direction award. Best Student Game went to National University of Singapore’s Autumn Dynasty, which uses a brush and touch screen to have the player direct fantasy Far-Eastern armies with virtual brushstrokes.

The full set of IGF China 2009 winners are as follows:

• Best Game: Captain Forever, by Farbs (Australia)

• Excellence In Art Direction: Donovo, by Magic Day Studio (China)

• Technical Excellence: HurricaneX2, by You Yun Tech (China)

• Excellence In Audio: Armor Valley by Protégé Production (Singapore)

• IGF Best Student Game: Autumn Dynasty: Paper Generals, by students from National University of Singapore (Singapore)

• IGF Excellent Student Winner: INK, by students from Singapore Polytechnic (Singapore)

• IGF Excellent Student Winner: Bumper Halloween, by students from Beijing University (China)

This year’s finalists from multiple different Chinese provinces, Singapore, Taiwan, Japan, and Australia, and over 15 countries were represented in the over 100 entries in the first-ever year of Independent Games Festival China.

"We are so proud to honor these winners who have worked so hard on these local independent games," said GDC China event director Meggan Scavio. "We are all impressed not just with the games produced by our winners, but with all the finalists and submissions to the competition. We hope that presenting an IGF in China will continue the development of indie games for years to come in the Asia Pacific region."

Presented by Think Services, a division of United Business Media, GDC China and IGF China will return to the Shanghai International Convention Center in 2010. For more information on the first inaugural Independent Games Festival China, including screenshots and information on finalists and winners, visit http://gdcchina.com/events/igf.html.

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About Think Services, a division of United Business Media

Think Services connects specialized communities worldwide using educational events, consulting, training, certification, membership, and innovative media. Providing comprehensive opportunities for people to learn from, network with, and inspire each other, Think Services builds strong brands and works within communities to foster a unique affinity with its products and services. The division's flagship products include the Game Developers Conference, the Webby Award-winning Gamasutra.com, Game Developer magazine, the International Customer Management Institute (ICMI), and HDI. Think Services is a subsidiary of United Business Media, a global media and marketing services company with amarket capitalization of more than $1.6 billion. To learn more, visit www.think-services.com.

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Contact: Audrey Shen

Think Services, a division of United Business Media

ashen@ubmtechnology.com.cn

(86-21) 62787488-8701

Ben Veechai, North America

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bveechai@think-services.com


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