Nottingham, (15/06/12) - GameCity, the world’s best-loved videogames festival, today announced the details of Episode 6, Season 3 of GameCityNights, the monthly, after-dark exploration of videogames culture. Episode 6 will feature the co-creator of Watchmen, comic book artist and writer Dave Gibbons and Jonathan Smith, Head of Production at TT Games Publishing and Game Director on LEGO Batman 2. Taking place at Antenna, Beck Street, NG1 1EQ on Thursday, June 28th from 4pm, entry is strictly 18+. For ticket information, see below.
From 4pm, GameCity are celebrating the Olympic flame passing within YARDS of the GameCityNights gig on June 28th by inviting you to take part in an adrenaline fuelled sweepstake predicting variables surrounding its passage. Which hand will the torch be held in? What will the level of ambient crowd noise be? What state will the traffic lights be in when the runner crosses? This is both a fun event and an incisive face-off between scientific and psychic prediction - HOWEVER - this is but a prelude to the main event...
Headlining the night, Dave Gibbons, co-creator of The Watchmen and comic book writer and artist for more than 30 years will be in discussion with Jonathan Smith, Head of Production at TT Games Publishing and Game Director on LEGO Batman 2, as well as other brick-tastic adaptations of beloved series including Harry Potter, Star Wars and the recently announced LEGO Lord of the Rings.
Smith and Gibbons will discuss heroes, their importance, their necessity and how to create them. This is your chance to witness a unique conversation, and a rare opportunity to ask questions of two of the leading figures in comics and videogames in the same room.
Dave Gibbons said, "As I'm already participating in the GameCity festival and GameCity Prize this year, it seemed only right to appear at this GameCityNights gig, too. I wouldn't want people to think I'm not fully committed.
I'm really excited about this unique event and talking with Jonathan Smith. Videogames and comic books have a lot in common in cultural terms, yet there are barely any platforms where their creators publicly meet. I can't wait." He added.
The evening will also feature our usual showcase of the best in videogames to play, a very-special edition of ‘Beat the Bull’ and an esteemed guest joining us via video-link in ‘From the Desk of...’
GameCity Director Iain Simons said, “GameCity is about videogames participating in the wider world. Bringing Dave and Jonathan together, whilst carefully observing LOCOG brand guidelines, is going to be an extra-special gig.”
As ever, GameCityNights will include the very best indie developers showcasing their work alongside the latest AAA titles, Owain Davies’ House Band, a chance for one lucky audience member to Beat the Bull, A Winner is You prize fund, wholesome hot food and a well stocked bar will round out the night.
GameCityNights run on the last Thursday of every month at Antenna in Nottingham, Beck Street, NG1 1EQ. Entry is strictly 18+, tickets are free for Nottingham Trent University students, £5 in advance and for NUS members, £6 on the door for the general public. Due to limited capacity, pre-booking is advised. To do so, go to http://nights.gamecity.org for details.
To book space to demo your work on the preview screens, email GameCity PR and Marketing Coordinator, Chris White, email@example.com
NOTES TO EDITOR
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*GameCityNights is a series of after-dark monthly events that brings together developers, students and players in an exploration of videogame culture. Every month a series of brilliant headline speakers share their insights, passions and experiences in games as they offer a unique look into their work.
GameCity is what a videogame festival should be.
The Centre for Contemporary Play is a research centre based at Nottingham Trent University which pioneers innovative thinking through new partnerships. Since 2008 it has worked with a variety of leading organisations from the commercial and public sector to deliver major research and inclusion projects. These include the ITAG conference, the GameCity videogame festival, GameCityNights and the National Videogame Archive - a unique collaboration with the National Media Museum.
Driven by leading thinking at NTU, the Centre for Contemporary Play continues to create radical and innovative projects in the academic and public engagement space.
GameCity’s aim is to bring together developers and the public to explore and celebrate videogames and videogames culture, with a particular focus on students. We attract the best speakers in the world, offer up-and-coming artists and developers a platform for their games and create totally unique events.
Some of GameCity’s greatest hits include a world-record breaking zombie gathering, Keita Takahashi designing a children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and Eric Chahi having headlined.
We’ve worked alongside some of the most prominent names in gaming, including;
Nintendo, Microsoft, SCEE, Electronic Arts, Rare, Crytek UK, Harmonix, thatgamecompany, Warner Bros, TTGames, Activision, Namco Bandai, Ubisoft, Freestyle Games, David Braben, Media Molecule, Splash Damage, Harmonix, Denki, Naughty Dog, Midway, Zoe Mode, Nana-on-Sha, Amanita Design and lots more.
Going way beyond just playing games, GameCity offers other new ways for people to interact with videogame culture. Art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails, club nights – nothing is off limits for this most radical of videogame festivals.
Don’t just take our word for it, see what others have said after working with us,
GameCity is everything which is true and unbroken in the games industry
Mads Wibroe, Producer, Playdead
(GameCity is) the Sundance of the gaming world
Surprising, transfixing, inclusive, joyful… I always run out of superlatives on the subject of GameCity
GameCity continues to be the most culturally-interesting and left-field coming together of video game creators and players alike, taking over the English city for four days in a vivid celebration of the medium, from the tallest blockbuster to the meekest indie title
Nottingham doesn't have the swagger of Los Angeles or the neon allure of Tokyo, but it can boast a games show that puts E3 and TGS to shame. GameCity is a festival in the truest sense of the word, a celebration of a community and a culture that's sadly all too often swamped by corporate concerns