Flight Control soars to 2 million sales

MELBOURNE, AUSTRALIA– January 26, 2010– Firemint today announced that Flight Control, its massively popular game for iPhone and iPod touch, has landed over 2 million sales in just over 10 months. The game was released on 5 March 2009, and reached 1 million sales in three months, making it one of the outstanding App Store success stories. The 2 million milestone was reached on 23 January 2010, and equates to average daily sales of about 6,000. Peak sales were over 30,000 per day on 28 and 29 March 2009, with another recent peak of over 20,000 on Christmas Day 2009. Flight Control has been a fixture in the Top 100 paid apps charts around the world, and has held the #1 position in at least 20 countries including USA, UK, Australia, Germany, France, Canada and Japan. Additional statistics about the game’s sales are available on Firemint’s web site at http://firemint.com/fc2m.

Flight Control is loved by players of all ages around the world because of its simple yet highly addictive gameplay. Players take on the role of air traffic controllers, and touch and drag aircraft to their landing zones. Since its release, several free updates for owners of the game have added a dedicated web site with extensive leaderboards and social network features, new airfields and aircraft, and two-player mode. The wildly popular game has received rave reviews from players and reviewers alike, and its runaway success spawned a new genre, giving rise to numerous path-drawing games.

Firemint’s CEO, Robert Murray said“Flight Control has been an incredible success for us, and we owe that to the way people around the world have embraced it. Flight Control and Real Racing made 2009 a huge year for us, and we’re looking forward to revealing some brand new games for 2010 very soon.”

Flight Control is available for US$0.99 from Apple’s App Store on iPhone and iPod touch or at www.itunes.com/appstore. For more information about Flight Control, please visit www.firemint.com/flightcontrol.

About Firemint

Firemint creates fun, addictive games. Firemint’s first self-published iPhone game, the ultra-casual, broad-appeal title Flight Control, has been a major App Store success. Firemint’s second self-published iPhone game, the high-end 3D pro racing title Real Racing, has been critically acclaimed as a triumph for the platform. The studio has also worked with the industry’s leading publishers developing over 30 titles from notable franchises as well as originals.

Firemint’s accolades include the Independent Games Festival Mobile award for Technical Achievement, IGN's Best of E3 Award, IGN Editor's Choice Award. In a list of 50 studios, Firemint was named Pocket Gamer’s #1 iPhone Developer of 2009. Founded in 1999 by CEO Robert Murray, Firemint is located in Melbourne, Australia’s games development hub, and employs 37 people.




Alexandra Peters


+61 3 9421 2292 (studio) or +61 400 024 012 (mobile)

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