Frozen Hearth – full overview of multiplayer modes

Berlin, 7th November 2012 – The international multi-platform publisher Immanitas Entertainment is announcing further details about the multiplayer game modes of its upcoming strategy title Frozen Hearth, which will be released end of November and skillfully combines RTS and RPG gameplay elements.

The story in Frozen Hearth follows the Danaan’s battle for survival against the vicious ice demons, the Shangur. The story’s three Acts covering a total of 20 missions can be played as a single-player campaign or together with a friend via co-op mode. For fans multiplayer action Immanitas Entertainment and Epiphany Games are now providing details of the five game modes:


Be the last player or team of players to have a stronghold still standing. The map will have resource nodes and be a fairly typical sort of RTS game – build a base, collect resources, amass an army and destroy opponents. This game type can be team-based, or every person for themselves.

Win Condition: Be the last team standing.

Lose Condition: When a player's stronghold is totally destroyed. 


This game type requires that players manage their forces carefully. Players are given a finite amount of ‘tickets’ (determined in the game settings panel in the lobby) - these tickets are lost whenever units are killed by the enemy. When a Player’s tickets are reduced to 0, that player is defeated and removed from the game, regardless of how many Units they may have remaining. This game type can be team-based, or every person for themselves. Players are given a single resource-type (currently labelled ‘coins’) with which to purchase Units, Structures, Research, etc. 

Win Condition: Be the last team standing.

Lose Condition: When a player’s stronghold is totally destroyed or they run out of tickets. 


 The objective of this map-type is to assassinate the Avatar of the opposing player/s. The map can have resource Nodes, and play exactly like a ‘Skirmish’ map. This game type can be team-based, or every person for themselves. 

Win Condition: Be the last team standing.

Lose Condition: When a player’s stronghold is completely destroyed or their team has lost an avatar (x) times.

King of the Hill

This game mode requires players to lay claim to strategic points on the map, as soon as a team has control of more than 50% of the strategic points a countdown timer begins. 

Win Condition: Hold the more than 50% of the strategic points for (X) cumulative time.

Lose Condition: When a player’s stronghold and army is completely destroyed.


This map is based more firmly in the ‘Action-RTS’ genre, and accordingly designed to function in a similar manner to DoTA and its clones. This game-type only functions with a single purpose-built Map, which will be a 4 vs 4 or 2 vs 2 map. The ultimate object of this game-type is to destroy opposing Strongholds/Glaciers. In this map there are Towers, which each side controls an even number of at the start of the map. The players must first destroy and then ‘capture’ these turrets, like a resource node. When the turret is captured, it joins that player’s team, and spreads/removes Ice, just like a resource node. There is a single resource-type h to purchase Units, Structures, Research, etc Players earn more ‘Coins’ by killing enemy units, and there is a slow ‘trickle’ of ‘Coins’ provided by the Stronghold. 

Win Condition: When all opposing Stronghold(s)/Glacier(s) are destroyed.

Lose Condition: When a player’s Stronghold/Glacier is destroyed, they are removed from the game.

Title:                                      Frozen Hearth

Platform:                                PC (digital + Box)

Genre:                                  RTS / RPG

Developer:                             Epiphany Games

Release                :               29th November 2012

SRP:                                    19,99 EUR / 24,99 USD

Visit Frozen Hearth on Facebook:

Or the official website:

And vote for it on Steam Greenlight:

About  Immanitas Entertainment GmbH:Immanitas Entertainment GmbH is a globally operating publisher of digital entertainment in the highest quality headquartered in Berlin with a branch office in Bangkok. No matter if mobile games, online or social games or computer- and videogames – Immanitas Entertainment is an expert in all fields of the game.

The company brings together a highly motivated team of people with many years of experience in the industry that is passionate for gaming. The business focuses on marketing and direct end customer sales of multiplayer and social games for internet and all mobile platforms as well as on the distribution of entertaining products for next gen consoles and PC.


Games PressGames Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at