Nottingham, 06/03/2012 - GameCity, the world’s best-loved videogames festival, today announced the details of Episode 3, Season 3 of GameCityNights, the monthly, after-dark exploration of videogames culture. Episode 3 will be headlined by Dan Pinchbeck and will take place at Antenna, Beck Street, NG1 1EQ on Thursday, March 29th, from 6pm. Entry is strictly 18+. For ticket information, see below.
Researcher and senior games lecturer at the University of Portsmouth and founder of experimental studio thechineseroom, Dan Pinchbeck will offer an intimate behind the scenes look at his work, including the recent success of experimental first-person title, Dear Esther, and beyond with Everybody’s Gone to the Rapture and Amnesia: A Machine for Pigs.
Pinchbeck will illustrate the relationship between games academia and development through Dead Esther, an Independent Games Festival (IGF) finalist in the Excellence in Visual Art, Excellence in Audio, Nuovo Award and Seamas McNally Grand Prize categories, as well as look to the future with his upcoming titles.
Dan Pinchbeck said, “I'll cover the studio's humble beginnings as a mod team working as part of a research project based at the University of Portsmouth and the philosophy behind the studio's work, and how this led to this year's cult indie hit, Dear Esther. I'm also excited to introduce the studio's two current projects: Everybody's Gone to the Rapture, an open-world purestory game that takes Dear Esther's explorations of storytelling and gameplay to a new level; and the recently announced Amnesia: A Machine for Pigs, a sequel to Frictional Games' indie horror classic.
Along the way, I'll take in the relationship between academia and the games industry; managing an indie start-up; how to turn an experimental mod into a successful commercial release; and the central design principles of thechineseroom. Expect fear, despair, guilt, loss, death, emptiness and some insight into how you can make games fun even without the gameplay.” He added.
Joining the evening, State of Play’s Luke Whittaker will guest as this month’s From the Desk of guest, to discuss the hand made charm of Lume, an IGF Excellence in Visual Art finalist.
As ever, GameCityNights will including the very best indie developers showcasing their work alongside the latest AAA titles, Owain Davies’ House Band, comedian Paul Butler’s Augmented Vision, A Winner is You prize fund, wholesome hot food and a well stocked bar will round out the night.
GameCityNights run on the last Thursday of every month at Antenna in Nottingham, Beck Street, NG1 1EQ. Entry is strictly 18+, tickets are free for Nottingham Trent University students, £4 in advance and for NUS members, £5 on the door for the general public. Due to limited capacity, pre-booking is advised. To do so, go to http://nights.gamecity.org for details.
To book space to demo your work on the preview screens, email
GameCity PR and Marketing Coordinator, Chris White,
NOTES TO EDITOR
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*GameCityNights is a series of after-dark monthly events that brings together developers, students and players in an exploration of videogame culture. Every month a series of brilliant headline speakers share their insights, passions and experiences in games as they offer a unique look into their work.
GameCity is what a videogame festival should be.
The Centre for Contemporary Play is a research centre based at Nottingham Trent University which pioneers innovative thinking through new partnerships. Since 2008 it has worked with a variety of leading organisations from the commercial and public sector to deliver major research and inclusion projects. These include the ITAG conference, the GameCity videogame festival, GameCityNights and the National Videogame Archive - a unique collaboration with the National Media Museum.
Driven by leading thinking at NTU, the Centre for Contemporary Play continues to create radical and innovative projects in the academic and public engagement space.
GameCity’s aim is to bring together developers and the public to explore and celebrate videogames and videogames culture, with a particular focus on students. We attract the best speakers in the world, offer up-and-coming artists and developers a platform for their games and create totally unique events.
Some of GameCity’s greatest hits include a world-record breaking zombie gathering, Keita Takahashi designing a children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and Eric Chahi having headlined.
We’ve worked alongside some of the most prominent names in gaming, including;
Nintendo, Microsoft, SCEE, Electronic Arts, Rare, Crytek UK, Harmonix, thatgamecompany, Warner Bros, TTGames, Activision, Namco Bandai, Ubisoft, Freestyle Games, David Braben, Media Molecule, Splash Damage, Harmonix, Denki, Naughty Dog, Midway, Zoe Mode, Nana-on-Sha, Amanita Design and lots more.
Going way beyond just playing games, GameCity offers other new ways for people to interact with videogame culture. Art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails, club nights – nothing is off limits for this most radical of videogame festivals.
Don’t just take our word for it, see what others have said after working with us,
GameCity is everything which is true and unbroken in the games industry
Mads Wibroe, Producer, Playdead
(GameCity is) the Sundance of the gaming world
Surprising, transfixing, inclusive, joyful… I always run out of superlatives on the subject of GameCity
GameCity continues to be the most culturally-interesting and left-field coming together of video game creators and players alike, taking over the English city for four days in a vivid celebration of the medium, from the tallest blockbuster to the meekest indie title
Nottingham doesn't have the swagger of Los Angeles or the neon allure of Tokyo, but it can boast a games show that puts E3 and TGS to shame. GameCity is a festival in the truest sense of the word, a celebration of a community and a culture that's sadly all too often swamped by corporate concerns