GDC 2009 TO ADDRESS ECONOMIC TIMES WITH CONTENT HIGHLIGHTING OPPORTUNITIES, SOUND FINANCIAL STRATEGIES

SAN FRANCISCO— Mar. 5, 2009— The Game Developers Conference® (GDC), the largest global industry gathering for games, has lined up content to serve the industry in the insecure economic times. The conference will boast a full-spectrum of talks and lectures that will highlight where the game industry is in a position of strength, how studios can take advantage of technology and production methods for efficient development, trends that indicate opportunity for game-makers as well as avenues to raise and protect capital. GDC09 will take place March 23-27 at the Moscone Convention Center in San Francisco.

“The GDC’s goal has always been to reflect the developments in the game industry and provide a forum to strengthen the sector,” Meggan Scavio, event director, GDC, said.“We feel it is prudent and timely to present a set of talks that can meaningfully help our industry find opportunity and stave off hardship, in the face of an uncertain global economy.”

Featured speakers and session titles include:

• Matthew Le Merle, CEO, Gameplay Holdings and Keiretsu Forum

Early Stage Funding for Video Game Start Ups

• Stephen Goldstein, former Director of Business Development and General Counsel, Flagship Studios

My Lessons Learned from Flagship Studios

• Chris Kauza, Managing Director, Soltus Group

Raising Capital on a Recession

• Gerri Sinclair, President, Great Northern Way Campus, Tarnie Williams, General Manager, Relic Entertainment, Howard Donaldson, Vice President - Studio Operations, Disney Interactive, Dave Fracchia, VP Technology, Radical/Activision, and Bradley Crooks, Studio Head, Headstrong Games

Riding the Waves of Change: How Video Game Companies Can Flourish in an Environment of Relentless Volatility and Flux

• Albert Reed, Studio Director, Demiurge Studios and Bill Reed, CEO, Demiurge Studios

Stability in Stormy Weather

GDC09 will focus on opportunity in the games industry through economy-related talks and beyond. Attendees will find a wealth of information on emerging devices, new distribution methods, production technologies and other developments in the sector that open up new and improved avenues for professional and aspiring developers.

GDC09 attendees should also take note of the GDC Career Pavilion and Expo floor, which is available to any GDC pass option. The Pavilion and Expo floor grants attendees access to the top tool, platform, and software companies recruiting today. The GDC Career Pavilion and Expo is open Wednesday through Friday, March 25-27.

For additional details on GDC sessions or for more information about GDC09, please visit www.gdconf.com.

About the Think Services Game Group

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About Think Services, a division of United Business Media

Think Services connects specialized communities worldwide using educational events, consulting, training, certification, membership, and innovative media. Providing comprehensive opportunities for people to learn from, network with, and inspire each other, Think Services builds strong brands and works within communities to foster a unique affinity with its products and services. The division's flagship products include the Game Developers Conference, the Webby Award-winning Gamasutra.com, Game Developer magazine, the International Customer Management Institute (ICMI), and HDI. Think Services is a subsidiary of United Business Media, a global media and marketing services company with amarket capitalization of more than $1.6 billion. To learn more, visit www.think-services.com.

Contact: Brian Rubin / Sibel Sunar

fortyseven communications

323.658.1200

brian@fortyseven.com / sibel@fortyseven.com

Ben Veechai

Think Services Game Group

415.947.6280

bveechai@think-services.com


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