Taking place Monday through Wednesday, August 15-17, 2011 at the Cologne Congress-Centrum Ost, GDC Europe 2011 -- taking place alongside the major gamescom trade show -- will again provide the essential pan-European perspective of game development and business trends.
As part of the first announced Main Conference sessions, attendees can learn how to preserve ambitious design goals through managing
practical implementation solutions in the game design track session "You Say You Want a Shooter R(evolution)".
In the talk, British studio Splash Damage's Neil Alphonso will discuss how his team tackled these design challenges during the development of much-awaited shooter Brink (pictured).
With Blue Fang Games (Zoo Tycoon, The Oregon Trail) as the case study, discover what it takes to transition from the traditional games space into the social realm in Hank Howie's business track talk "From Console to Facebook: Blue Fang Games and the Big Pivot".
Finally, two studios and over 100 programmers contributed to the development of the multiplayer component of Crysis 2. Crytek's Peter
Hall will speak in depth about the development process, and how to manage challenges that arise with working with large programming teams in his programming track session "Crysis 2 Multiplayer: A Programmer's Postmortem."
Many more sessions are due to be revealed over the next few weeks for the event. This year, GDC Europe has added notable Summits on social games, smartphone and tablet games, and indie games to the existing line-up of learning and inspiration.
For more information on GDC Europe as the event takes shape, please visit the official GDC Europe website - http://www.gdceurope.com