Nottingham, 14/10/10– GameCity, the World’s best-loved videogames festival, today announced the details of its work with Studio Output as part of GameCity5, including a brand development workshop, Glug networking session and design competitions which will take place at Nihon, St Mary’s Gate, on Friday 29th from 6-10pm. The Studio Output events are part of GameCity5, which runs from October 26-30th throughout Nottingham.
GameCity5 is hosting a series of events run by Studio Output for creative individuals, including a brand development workshop for independent games developers and an exclusive Granimator pack as part of a design competition.
Bringing their monthly London based networking event Glug to Nottingham, Studio Output will host a brand development workshop aimed at independent developers.
The second part of the evening focuses on the bespoke GameCity5 Granimator pack, designed and released by ustwo™, now available for free on iPad, with sounds from world-renowned multimedia artist and producer Baiyon.
Entrants can download the app for free, create their favourite design and upload them to the Granimator site to be judged on the night. The best entries will be whittled down to two finalists, both of which will be turned into a limited run of t-shirts by Waste, to do battle via a public vote, with an overall winner crowned best designer.
GameCity Director Iain Simons said,“Granimator is brilliant, ustwo are amazing, Baiyon is as good as a brother to us and Studio Output regularly babysit for members of the team. It's a dream come true for us to bring them together with this awesome project."
To download your free iPad GameCity5 pack and enter the design competition, go to www.granimator.com
The Studio Output evening is one part of GameCity5, the yearly festival that explores and celebrates videogames culture. For the full details on the festival line-up, go to www.gamecity.org. To book your attendance at this event, go to my.gamecity.org
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*GameCityNights is a series of after-dark monthly events that brings together developers, students and players in a celebration and exploration of videogame culture - with prizes. Every month a brilliant headline speaker will be making their way to Nottingham to share their thoughts, passions and give a unique insight into their work.
GameCity is what a videogame festival should be.
The Centre for Contemporary Play is a research centre based at Nottingham Trent University which pioneers innovative thinking through new partnerships. Since 2008 it has worked with a variety of leading organisations from the commercial and public sector to deliver major research and inclusion projects. These include the ITAG conference, the GameCity videogame festival and the National Videogame Archive - a unique collaboration with the National Media Museum.
Driven by leading thinking at NTU, the Centre for Contemporary Play continues to create radical and innovative projects in the academic and public engagement space.
Gamecity’s aim is to bring together developers and the public to explore and celebrate videogames and videogames culture, with a particular focus on students. We attract the best speakers in the world, offer up-and-coming artists and developers a platform for their games and create totally unique events.
Some of GameCity’s greatest hits include a world-record breaking zombie gathering, Keita Takahashi designing a children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and Media Molecule having headlined.
We’ve worked alongside some of the most prominent names in gaming, including; Warner Bros, TTGames, Crytek, Activision, Namco Bandai, SCEE, Xbox, Ubisoft, Electronic Arts, Nintendo, Freestyle Games, David Braben, Media Molecule, Splash Damage, Harmonix, Rare, Denki, Monumental Games, Midway, Zoe Mode, ThatGameCompany, Nana-on-Sha and lots more.
Going way beyond just playing games, GameCity offers other new ways for people to interact with videogame culture. Art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails, club nights– nothing is off limits for this most radical of videogame festivals.
Don’t just take our word for it, see what others have said after working with us,
GameCity looks poised to become our industry’s ?rst Sundance. A truly unique approach for hosting a game festival that seems long overdue.
Lorne Lanning, Oddworld Inhabitants
GameCity is unique. Any games festival that can reunite industry legends, lead to a Japanese game developer designing a playground, and evoke religious sentiments in a shopping centre is doing something very right for sure.
The year’s most inventively programmed new arts festival