Go Deeper into the Metro - Deep Silver releases ‘Developer Pack’ Add-On Content

PRESS RELEASE

Herriard, Hampshire, UK,–September 17, 2013

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Deep Silver                                                                                                                           Suzanne Panter

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Deep Silver today released the ‘Developer Pack’ - the third piece of add-on content for Metro: Last Light and a kit that offers several opportunities to re-design the gameplay of the critically acclaimed first person shooter. It is now available worldwide on Steam and the Xbox Live online entertainment network from Microsoft, and the PlayStation®Network in North America. It will be available on the PlayStation®Network in Europe and the rest of the world tomorrow, September 18 th.

There are three main parts to the Developer Pack:

  • Players can experiment with every gun and attachment combination in the Shooting Range, and complete unique marksman challenges for each weapon
  • The AI Arena allows players to pit customisable squads of human soldiers and mutants against each other, or prove themselves in several challenges
  • Lastly, players can explore Metro’s cast of characters, and human and mutant foes, up close in the ‘Metro Museum’
 

The Developer Pack also includes an original solo mission – The Spider’s Nest – that will truly test the nerves of arachnophobes. Use your wits, your lighter, your torch… and the brand new Flamethrower to escape from a spider infested catacomb…  

The Developer Pack costs  just $3.99 / £3.19 / €3.99, and is the third of four add-on content packs to be included in the Metro: Last Light Season Pass, which at $14.99 / £11.99 / €14.99 offers a discount over buying the packs separately, and also includes an additional exclusive weapon, the Abzats.

The final add-on content release for Metro: Last Light - the ‘Chronicles Pack’ – will arrive later this month and features three original single player missions that cast the player as four of the game’s standout characters – Pavel, Khan & Ulman, and Anna – and explore their side-stories away from Artyom’s adventure

For more information on the Developer Pack, head over to EnterTheMetro.com for the third in 4A Games’ series of Developer add-on content blog posts.

For the latest news on Metro: Last Light, Like us at Facebook.com/MetroVideoGame or follow us on Twitter @MetroVideoGame.

About Metro: Last Light

It Is the Year 2034.

Beneath the ruins of post-apocalyptic Moscow, in the tunnels of the Metro, the remnants of mankind are besieged by deadly threats from outside – and within. Mutants stalk the catacombs beneath the desolate surface, and hunt amidst the poisoned skies above.

But rather than stand united, the station-cities of the Metro are locked in a struggle for the ultimate power, a doomsday device from the military vaults of D6. A civil war is stirring that could wipe humanity from the face of the earth forever.

As Artyom, burdened by guilt but driven by hope, you hold the key to our survival – the last light in our darkest hour…

The plot of Metro: Last Light was written by Dmitry Glukhovsky, acclaimed author of the novel “Metro 2033” which inspired the creation of both video games. Glukhovsky personally contributed the vast majority of dialogue in Metro: Last Light. Glukhovsky’s novels “Metro 2033” and “Metro 2034” have sold more than two million copies worldwide. In 2013, his latest book “Metro 2035” will be also available outside of Russia. The film rights for “Metro 2033” were bought by Metro-Goldwyn-Mayer (MGM), the movie is currently in development.

About Deep Silver

Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, the grim post-apocalyptic future of the Metro series and action packed role-playing from the Sacred world. Upcoming highlights from Deep Silver include Dead Island: Epidemic and Sacred 3. Deep Silver also owns the development studio Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com

Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company's own publishing activities, marketing and distribution extend throughout Europe and the USA. The Koch Media group has more than 19 years of experience in the digital media business, and has risen to become the number one distributor in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Kaspersky Labs, NC SOFT, Sega, Square Enix and Tecmo-Koei, etc. in various European countries. With Headquarters in Planegg near Munich/Germany, Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux and the United States. www.kochmedia.com

About 4A Games

4A Games is a computer game development studio based in Kiev, Ukraine. The studio was established in December 2005 by the veterans of Ukrainian game industry, with the aim of developing premium quality computer games for high-end PCs and next generation consoles supported by the in-house developed "4A Engine".

At the heart of the company are around 80 talented designers, programmers, artists, sound specialists and writers, with years of experience in software development and computer games in particular.

Creative Director Andrey Prokhorov has this to say about the studio:

“The Ukrainian game development industry was formed from self-taught people, enthusiasts who learned by trial and error. Coming from various backgrounds – engineers, musicians, movie directors, painters, scientists and even the military - this diversity gives our studio a certain uniqueness in the way we create games. All new people are carefully selected to fit perfectly into the team. We never pursue quantity to the prejudice of quality, and the smaller size of our studio allows for a unique creative process in a friendly atmosphere.”

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