GUILDFORD, UK– October 11, 2009– Glenn Corpes, formerly of Bullfrog and EA, has today released an updated gameplay video of his upcoming title, Ground Effect.

Developed exclusively for the iPod and iPod Touch and inspired by ekranoplan technology, Ground Effect boasts incredible 3D graphic detail, never before seen in any game of its type. The gameplay itself will appeal to lovers of fast-paced, competitive action games as well as those who prefer something more sedate and relaxing.

“Ground Effect has been a long time in development and many improvements have been made over recent months. I’m hoping that it will be ready for release in a few weeks’ time.”

Ground Effect is set on a series of scenic, deserted islands, rich in green foliage and dramatic natural features including steep cliffs, winding coastal paths, blue lagoons and breathtaking skies. On each level, terrain varies between challenging courses dodging between rocks and islets and clinging to winding mountain roads.

Game Features

• 14 challenging levels

• Choice of 10 Ground Effect craft

• Touch or accelerometer controls

• Stunning terrains - courses over land and sea - spanning 70 km2

• Attain speeds of over 400 km per hour

• Throttle speed control

• High score recording with replay

• Take over replays at any point - create a perfect replay

• Ghost race - race against your own fastest time

• Free roaming– explore at will

• Huge draw distance

• Sensitive and intuitive flight controls

• Boost control

• Day&night scenarios

• Optional in-game music with sound volume control


Ground Effect features“A Rock in a Pond”, an amazingly atmospheric track by Danish band, Diefenbach, from their latest album "Dark Spinner", combined with dramatic sound effects.

Technical Requirements

Compatible with iPhone and iPod Touch. Requires OS 2.2.1 or later.

Available in the Apple App Store soon!


About Glenn Corpes

Glenn Corpes has worked in computer games for more than 20 years. He spent the first 8 years of his career at Bullfrog (now part of Electronic Arts) in roles including head of Research and Development, Graphics Programmer and Artist. He then spent 4 years at EA as Head of Research&Development and Project Leader.

For more information about Glenn Corpes, please visit


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