Havok at Montreal International Game Summit (MIGS)

Dublin, Monday 12th November 2007: Havok, the premier provider of interactive software to digital creators in the games and movie industries, invites you to join us at the Montreal International Games Summit (MIGS), where we are hosting a seminar on Havok Behavior. MIGS takes place on 27th and 28th November at the Palais des Congres, Montreal.

The seminar, titled Bridging the Creative Void: Composing character performances with the Havok Behavior Tool, is given by Jeff Yates, VP Product Development on Tuesday November 27 at 11:30am in Room 525AB. Registration is available on www.sijm.ca/en

Havok Behavior™ is a system for developing event-driven character behaviors in a game. The Havok Behavior product is comprised of an intuitive composition tool for artists and designers, and a run-time SDK for game programmers. Together, the Behavior tool and SDK provide“what you see is what you get” results, accelerating development of cutting edge character performances for current and next-generation game titles. Behavior is currently being used in the development of a number of AAA games.

Havok will also be previewing new technology, as well as discussing new features for the upcoming 5.5 release. If developers are interested in private meetings with Havok, please contact MIGS@havok.com

In its fourth year, MIGS is Canada’s largest gathering of video game creators, developers and producers. For further information on MIGS, www.sijm.ca/en

Ends.

For further information:

Suzanne O’Brien

Suzanne.obrien@havok.com

Tel: +353 1 472 4300

About Havok:

Havok, an Intel company, was founded in Dublin, Ireland in 1998 and is the premier provider of interactive software and services for digital media creators in the games and movie industries. With world leading expertise in physics, animation and tools, Havok’s business is to turn our customers’ creative aspirations into technical realities. Havok’s modular suite of tools gives power to the creator, making sure that our clients can reach new standards of realism and interactivity, while mitigating the overall cost and risks associated with creating today’s leading video games and movies.

Havok works in partnership with the world’s best known game developers - including Microsoft, Sony, Nintendo, EA, Ubisoft and Activision. Havok’s cross-platform, professionally supported technology is available for the PlayStation®2, PLAYSTATION®3, PSP™, Xbox™, Xbox360™, Wii™, GameCube™, and the PC. Havok’s combination of superior technology and dedication to delivering for our customers every time has led to our technology being used in more than 150 of the world’s best known game titles, including BioShock, Halo 2, Halo 3, MotorStorm, Stranglehold, Crackdown, Age of Empires III and Cars.

Havok products have been used to drive special effects in movies such as Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory.

Havok has offices in Dublin, San Francisco, San Antonio, Calcutta, Munich, and Tokyo.


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