Icarus Studios Hosts First Triangle Global Game Jam

Cary, N.C. - January 28, 2009– Icarus Studios, a leading provider of white-label massively multi-player online games, virtual worlds, and serious games for major entertainment, corporate, and government clients, will be hosting the Triangle assembly of the Global Game Jam (GGJ) this weekend in its state-of-the-art motion capture studio.

From 5 p.m. on Friday, Jan. 30 through 5 p.m. on Sunday, Feb. 1, more than 1000 college students, faculty and industry members from around the world will be participating online and join together for a 48-hour game building marathon popularly known as a Game Jam. The Triangle gathering will consist of 40-45 local game developers, all communicating and competing with gamers worldwide.

“We are very excited to be hosting the Triangle’s physical headquarters for first ever Global Game Jam in our facilities,” said Jim Hettinger, chief executive officer of Icarus Studios.“Never before have game developers around the world been able to collaborate and come together creatively on such a massive scale, and we are proud to add several members of our team to participate in the local gathering.”

This is the first time the Triangle game development community has been a part of such an event. While individual and regional Game Jams have been held in the last few years, never has there been one of such massive size and scope as the Global Game Jam. Fallen Earth, LLC, creator of the self-titled post-apocalyptic MMO Fallen Earth, will also be sponsoring the event.

GGJ was the brainstorm of Susan Gold, director of Game Program Review and chair of the Education Special Interest Group of the International Game Developers Association.“It is all about the games and the ideas that form them. I was looking for a project that explored the incredible innovative and collaborative nature of video games,” says Gold. "I wanted to create the Global Game Jam as a unique idea space and an amazing experiment in creativity.”

After the Game Jam occurs this weekend, the GGJ Web site will host all of the games for free download and play. Players and developers will also have the ability to rate each other’s games. The site will allow viewers to look at the source code of the games as an educational tool. All intellectual property created during the GGJ will be protected under a Create Commons license. During the upcoming Game Developer’s Conference in San Francisco, held March 23-27, 2009, the GGJ will share the most innovative games at the education summit.

For more information on the Global Game Jam, including a list of locations, and a sample schedule for the three days at each site, visit at http://globalgamejam.org.

About Global Game Jam

Global Game Jam (GGJ) is the brainchild of Susan Gold, director of Game Program Review and chair of the Education Special Interest Group of the International Game Developers Association. GGJ brings together talented individuals and teams from around the globe and rallies them around a central them, for which they have 48 hours to create their game. With more than 1,000 participants in 22 countries, GGJ is a showcase of the creativity and talent of the international game development community. GGJ is sponsored by leading companies including Take-Two Interactive Software, Inc., Mekensleep Studios, and Unity Technologies. For more information on the Global Game Jam, including a list of locations, a sample schedule for the three days at each site and more, visit at http://globalgamejam.org.

About Icarus Studios

Located in Cary, N.C.,Icarus Studios is a leading provider of white-label massively multi-player online games, virtual worlds, and serious games for major entertainment, corporate, and government clients. Icarus Studios provides its partners a total solution that includes design and content production, monetization, customer support, hosting, and a tightly integrated technology platform. The Icarus technology platform was built from the ground-up on industry standards to accelerate time to market, reduce development and running costs, and enable new revenue streams through 3D, Web, Flash™, and mobile user experiences. Visit www.icarusstudios.com for more information.

Contact

Stephen Jacobs

Global Game Jam

itprofjacobs@gmail.com or info@globalgamejam.org

Cell: 585-278-6118

Michael Lee

Triangle Global Game Jam

michael.lee@ludoku.com

919-889-0862

Jessica Orr

Icarus Studios

jorr@icarusstudios.com

919-465-0007


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