SEATTLE, WA, February 29, 2012 - The first game from indie developer Dark Tonic is scheduled for release near the end of Q1. There’s just one problem: the game, designed for iPhone and iPad, doesn’t yet have a title.

Described by the developers as a "first-person giant robot squasheroo,” the untitled game takes aim at Wall Street and the fiscal frustrations of the so-called 99%.

“We’ve all been there, we’ve all felt that frustration,” says founder Eric Boosman. “No matter your tax bracket, you'll love smashing your stress away as judge, jury, and squashecutioner.”

The studio has reached out and asked their fans to decide the name of their first release. Selected from over 100 initial submissions, the top-5 choices are currently brawling it out on the studio’s Facebook page.

Dark Tonic Games Studio hit the ground running in 2011 when game industry veteran, Eric Boosman, opened its doors. “It's been a long-term goal of mine to build a game studio founded on strong core values, talent and passion. It was unexpected, but fantastic, to find such high caliber individuals to partner with right out of the gate." Dark Tonic's core team includes several award-winning AAA developers and coding vets, including a Grammy-nominated audio director.

Boosman himself has held key roles on several award winning releases, from art director on the benchmark GTR racing series, to creative director on Need for Speed: SHIFT and SHIFT 2: Unleashed, and lead designer on Warstorm, a fantasy MMO card game on Facebook that was acquired by Zynga in 2010.

Voting for the name of Dark Tonic’s robo-stomping, Wall Street-smashing game ends this Sunday, March 4th at midnight. You can vote in the poll on or follow the poll numbers on twitter @darktonicgames #NameThisGame.



Kristen Haines  

Games PressGames Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at