Indomitus: Anything can happen!

Indomitus is a new, very innovative strategy game I recently started playing. The game is set during the barbarian invasion period, shortly after the fall of the Roman Empire. You play as a barbarian warlord, in a tribe of your choice, and fight with your teammates, hoping to achieve the ultimate goal, unification of Europe, under one tribe.

Recently, I was playing this game, I started in the Goth tribe, and I really think their experience can explain how the game goes. Goth started out on equal footing with all the other Tribes. Within the tribe, there was one strong Guild, which was more or less leading the way, and a bunch of smaller guilds, which were sort of tagging along, and trying to bank on the larger guilds success. Essentially, for various reasons, these guilds had a difficult time working with one another. You can create your account here or Play it on Facebook.

Eventually a small war broke out between the Goths and the Huns, before either side could take the remaining NPC cities available to them. This little war lasted one weekend, both sides too heavy losses, and eventually, the Gaul took the lead, controlling roughly 1/3 of the map.

Eventually, the Huns and Goths put aside their differences and decided to team up. The idea was if they, along with another tribe, the Vandals, took on the heavyweight Gaul, they would all be able to benefit and reposition to fight amongst themselves.

When it was time, the Goths marched into battle, took heavy losses, but came out victorious. Within minutes, Gaul launched a counter attack on a key Goth city, but they managed to hold it, leaving the Gaul fairly exposed on all fronts. At the same time, the Vandals held up their end of the bargain and attacked from the south, things seemed to be going very well. The Huns however, depending on who you ask, did not do what they said they would.

The Huns waited a bit, took a few small cities, then surprise attacked Goth from behind. Underestimating Gaul’s loses, the Goths decided to beat back the Hun forces and take them out instead. Unfortunately, after being spread too thin on two separate fronts, the Goth defenses eventually fell to Gaul, and they were faced with two options: move to Vandal, and fight both the Gaul and Huns (would most likely end in defeat) or go to Gaul, but merely focus their attacks on Hun, and make them pay for their treachery.

Eventually, all of the highly active Goth moved to Gaul and held up in their own guild which existed for one purpose, defeating those they saw as traitors. Now, the Gaul are more or less set to “unite” the server under their flag, and win the game.

I tell you this because I feel it explains two great things about Indomitus: it requires players to work together, and anything can happen. Now would be a great time for new players to join the game, and learn how to play, before the current server resets, or a new one opens.


Games PressGames Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at