Interactive Technologies And Games conference schedule

Nottingham (04/09/12) - Nottingham Trent University’s Interactive Technologies And Games conference (ITAG) today announced its full line up, to take place at the Nottingham Conference Centre (PQ), from October 23-24, as part of GameCity7. For more details on the conference and how to book tickets, go to http://itag.gamecity.org

Nottingham Trent University’s Interactive Technologies And Games conference has finalised its line up of sessions and speakers, to take place at the Nottingham Conference Centre on October 23rd and 24th, as part of GameCity7.

The conference aims to explore and raise awareness of interactive software as a rehabilitation method for people with disabilities, to help break down accessibility barriers and tackle the issue of games as educational tools.

ITAG 2012 includes three keynote speaker sessions from; Professor Pamela Kato: The games and gamification in revolutionising healthcare: Risks and benefits, Mark Griffiths: The role of context in online gaming playing: Implications for education, therapeutic intervention, and addiction and Professor Monica Whitty: Is all virtual play psychologically healthy?

The issue of disability and accessibility within interactive technologies is the focus of all sessions and is broached in a wide range of discussions and academic studies, such as,

Second-hand masculinity: Do boys with intellectual disabilities use computer games to pursue a masculine ideal? and Is it a disability thing? Community interactions and the BBC’s Ouch!

Conference rate (2 days):

Standard - £150.00

Concessions - £75.00

ISVR Members – £125.00

Daily rate:

Standard - £80.00

Concessions £45.00

ISVR Members - £67.50

To become an ISVR member, please visit http://www.isvr.org/membership.html

ITAG delegate registration

Book online at www.ntu.ac.uk/itagregistration

For further information, please contact Claire Addison claire.addison@ntu.ac.uk or visit www.itag.gamecity.org
 

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NOTES TO EDITOR

Follow all the latest GameCity news on our website,  www.gamecity.org

Get the latest updates on our Twitter page,  www.twitter.com/gamecity

Find us on Facebook, www.facebook.com/gamecity.nottingham

*GameCityNights is a series of after-dark monthly events that brings together developers, students and players in an exploration of videogame culture. Every month a series of brilliant headline speakers share their insights, passions and experiences in games as they offer a unique look into their work.

GameCity is what a videogame festival should be. 

GameCity is an innovative arts and culture project powered by Nottingham Trent University. It delivers major research and inclusion projects such as the GameCity videogame culture festival, GameCityNights, the Interactive Technology and Games (ITAG) conference and the National Videogame Archive, a unique collaboration with the National Media Museum.

GameCity’s aim is to bring together developers and the public to explore and celebrate videogames and videogames culture, with a particular focus on students. We attract the best speakers in the world, offer up-and-coming artists and developers a platform for their games and create totally unique events.

Some of GameCity’s greatest hits include a world-record breaking zombie gathering, Keita Takahashi designing a children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and Eric Chahi having headlined.

We’ve worked alongside some of the most prominent names in gaming, including;

Nintendo, Microsoft, SCEE, Electronic Arts, Rare, Crytek UK, Harmonix, thatgamecompany, Warner Bros, TTGames, Activision, Namco Bandai, Ubisoft, Freestyle Games, David Braben, Media Molecule, Splash Damage, Harmonix, Denki, Naughty Dog, Midway, Zoe Mode, Nana-on-Sha, Amanita Design and lots more.

Going way beyond just playing games, GameCity offers other new ways for people to interact with videogame culture. Art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails, club nights – nothing is off limits for this most radical of videogame festivals.

Don’t just take our word for it, see what others have said after working with us,

GameCity is everything which is true and unbroken in the games industry

Mads Wibroe, Producer, Playdead

(GameCity is) the Sundance of the gaming world

The Times

Surprising, transfixing, inclusive, joyful… I always run out of superlatives on the subject of GameCity

Guardian

GameCity continues to be the most culturally-interesting and left-field coming together of video game creators and players alike, taking over the English city for four days in a vivid celebration of the medium, from the tallest blockbuster to the meekest indie title

Gamasutra

Nottingham doesn't have the swagger of Los Angeles or the neon allure of Tokyo, but it can boast a games show that puts E3 and TGS to shame. GameCity is a festival in the truest sense of the word, a celebration of a community and a culture that's sadly all too often swamped by corporate concerns

Eurogamer

   


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