Jelly Pops from PomPom games

Jelly Pops

PomPom Games are proud to announce a port of their weird and wonderful PSP title: Jelly Pops, on the iPod Touch/iPhone & iPad

Lets face it… sometimes, videogames can be a bit weird. For example, who ever thought to mix colour matching with time trial style rally racing? And then to decide it should graphically look like something involing alien pond snakes and cellular life? Makes no sense, right? We at PomPom pride ourselves in making as little sense as possible. Hence our decision to do all the above. The result is JellyPops.

It goes something like this: You control a strange snake creature, which resides in a strange pond in a strange world with some strange rules. The aim is to stay alive as long as possible. Staying alive drains your live force, so Snake needs to collect life force gems to keep it going. With time, life gems become more and more scarce, resulting in a desperate race to reach the next gem before its lights out.

Between Snake and the life force gems are a myriad of other beasties that require special attention. Coloured Jellies which boost your gems value when collected as part of a combo. Teethy fish things that try to blast you with plasma. Spikey rocks and walls. Bouncing spherical cells that can be controlled and used as battering rams. Each level with its own unique mechanics to understand and master.

Features :

- Available for iPad/iPodTouch & iPhone

- Endless survival gameplay

- 8 ponds to traverse

- Fun, slippy slidey racing type gameplay

- Touch & Tilt control options

- Bonus Spirit and Boost unlockables

- Medals awarded for achievements

- Custom music which dynamically changes with gameplay

- Quick playtime. The perfect game for filling 5 minutes.

Youtube vid:


Who Are PomPom?

I'm Michael Michael. Yes thats right. Both Michael. Utterly ridiculous, yes? My mother obviously drank too much whisky. Either that, or was a comedian. I do have a middle name though. Paul. Which would make me Michael Paul Michael. Which sounds like a pope. So, I chose to stick with the plain old ridiculous title of Michael Michael. I take care of the art side of things, and a chunk of the design. I live in Cambridge, England.

The other Pom, is Miles Visman. A much cooler sounding name, I think we can all agree. Or camdencouncil as hes known here. Not a man of many words... relative to me that is. Miles does all the coding brain fry stuff, and argues with me about everything else. He lives in Hampstead, England.

We worked together at a few games companies, before bravely/foolishly deciding we could go it alone and make some cracking games people want to play. That was in the year 2000. We're still here, and still trying to make cracking games. We started out making PC games. Our first two titles Space Tripper and Mutant Storm, we're critically acclaimed by PC Gamer. From there, we spend a few years doing console games. We now hope to bring those console titles to PC and MAC via Steam. We've also been beavering away at some iOS titles, of which Monkey Bump is one... obviously! We have Jelly Pops & Alien Zombie Death on the way for iOS.

We have one other loony, that we impose on for glorious music and sound effects. James Drabble. James has been doing our sound since 2004 and happy we are for it.

That's it. 3 blokes working from our homes, trying our damnedest to make games people want to play. Our games are small, as you would expect from mostly 2 people. But we believe in what we do.

Thanks for reading and I hope you dig our games  

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