LACE MAMBA GLOBAL TO PUBLISH BOXED RETAIL VERSIONS OF AFTERFALL: INSANITY – ENHANCED EDITION

Brighton, October 03rd, 2012 – Improvement put into a box: The Enhanced Edition of Afterfall InSanity, an action survival TPP developed by the Polish team Nicolas Entertaimment Group, will see an additional retail release in several European and overseas territories in Q4 2012. Lace Mamba Global today announces the signing of an according publishing agreement.

Afterfall: InSanity is a post-apocalyptic horror TPP, set in the year 2035. Almost 20 years ago, the citizens of The Republic had to search for a shelter from the hell of the Third World War. Yet, only few were fortunate enough to have a place waiting for them in the prepared shelters. Time passes, fear rises: The seemingly safe hideout has turned out to be a cursed place which cannot be escaped. It was only a matter of time before somebody would snap, and thus the dream of safety becomes a prison caging people in a nightmare.

Albert, the protagonist of Afterfall: InSanity is a member of the medical team in the shelter. He specializes in the mental disorder caused by being locked-up for too long, yet he himself is not free of its symptoms. When all hell begins to break loose, Albert has to find the answers to many questions. He will have to face the dangers lurking in the darkness of the shelter and in Albert’s own mind, battling with his own weaknesses and fears.

Afterfall: InSanity as a survival horror game provides a healthy dose of fear and adrenaline to any lover of this particular game setting.  Deep in the underground, trapped in the claustrophobic space with no hope for escape, the shadows hide secrets more dark and terrifying than the madness that takes over residents of the shelter.  

Albert will have to square off against countless riddles, monsters and difficult to make decisions. He has been given a challenging task. He will have to show superb reflexes, the ability of logical thinking and deduction, not to mention nerves of steel.

The Enhanced Edition improves the game’s graphics, cinematic approach as well as various gameplay features: Balancing has been improved in all levels, and the developers added some further gameplay elements to some levels. Additional tutorials will help the players through each level. Graphically, the developers enhanced the facial animations, many cutscenes and camera angles.

Lace Mamba Global plans to publish the retail edition of Afterfall InSanity in the UK on November 02 nd, 2012 at a recommended retail price of £19.99.

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About Lace Mamba Global

Lace Mamba Global Ltd. (LMG), one of the UK's leading independent computer and video game publishers, is a partnership between Mamba Games and the UK's leading DVD distribution company, Lace Group.

With a solid distribution network throughout the world and specializing in releases in the UK, Ireland, Australia, New Zealand, South Africa, Iceland, Scandinavia, the Benelux countries, Portugal, Greece, Cyprus, Turkey and various countries in the Gulf region, Lace Mamba Global is publishing games of all genres. Recent releases include the FPS Red Orchestra 2 – Heroes of Stalingrad, RTS games of the critically acclaimed Men of War series, Men of War: Assault Squad and Men of War: Vietnam, or the independently developed platforming smash hit Super Meat Boy. Lace Mamba Global is one of the leading publishers of adventure games with already released or upcoming genre highlights such as Tales of Monkey Island™, Gray Matter, The Book of Unwritten Tales, Black Mirror 2 and 3 and A New Beginning. Lace Mamba Global furthermore specializes in publishing unique, extensive special and collector’s editions to support retail releases.Lace Mamba Global is the ideal partner for independent developers that want their product delivered to a worldwide audience both in retail and digital form.  www.lace-mamba.com 

 

INTOXICATE STUDIOS

Intoxicate Studios is a studio which brings together ambitious, young creators, who have a real passion and dedication and have been working for months to create an exciting and unique experience in the Afterfall world. Thanks to the opportunity given by NEG they will able to really peruse their dream project.

NEG

Nicolas Games began in 2004 as a small publishing company working mainly with minor producers of adventure games, strategy titles for hardcore players and some children’s games; it has also published games for Macintosh as well as the PC platform. However, among those titles a few shining stars had emerged – productions such as the series of Runaway, Half-Life 2 and Sins of the Solar Empire. In 2009 NEG acquired the studio working on Afterfall. Intoxicate Studios was provided with the means and freedom to work on its project, which in the April of 2010 began taking shape and was announced to be utilizing the Unreal  3 engine under the working title of Afterfall:InSanity.  www.afterfall-universe.com


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