Last Call for Entries in the 2011 Indie Game Challenge

Dallas, Texas– (Sept. 24, 2010) Indie Game Challenge (IGC) officials encourage game developers interested in entering this year’s competition to submit their games now. Eligibility to win one of two $100,000 cash prizes and a chance to pitch an independent game to top publishers hinges on submissions being postmarked by Oct. 1, 2010.

 

“Interest in this year’s competition has been tremendous, especially with the addition of internationally developed games being accepted,” said Dr. Peter Raad, founder and executive director of The Guildhall at SMU. “The IGC truly presents the opportunity of a lifetime opportunity for students and independent developers from around the world to present their talent to professional publishers. This is the kind of break that people wait years for– it can propel a developer to a whole new level.” 

 

New and previously developed games on multiple platforms, including online or self-published games that appear in the Apple store as well as games submitted into other competitions, are eligible for entry as long as they have not been professionally published in accordance with the complete rules found at www.indiegamechallenge.com

Up to 12 finalist teams will be announced in late January. Members of each team will be rewarded with the opportunity to pitch their games face-to-face to publishers like Sony, Nintendo, Electronic Arts, Capcom, Microsoft, NAMCO/Bandai, THQ and Ubisoft following the AIAS's D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit in February 2011.

 

Additional cash awards include three $2,500 Skill Award winners in the categories of art, technical and gameplay, and a $10,000“Gamer's Choice" prize. Also, a $50,000 scholarship to attend The Guildhall at SMU, one of the premier graduate level video game development education programs in the U.S., will be awarded to an eligible participant of the 2011 competition.

 

Indie Game Challenge Entry Quick Tips 

·         Register online at www.indiegamechallenge.com via the“How to Enter” icon.

·         Be prepared to provide your game name and genre (core, casual, cause).

·         Have information on hand to briefly describe your game, platform and hardware requirements as well as the SDK version and middleware.

·         Include the following items in your game submission: video game on 10 discs, each with an installer, installation and game play instructions, copies of confirmation receipts and a short video (approximately 60 seconds) about your game, team and why you think your game should win.

·         Teams can have up to 15 members.

·         Teams can submit up to three games.

·         Only one iPhone application per team is allowed.

·         Questions can be directed to indiehelp@smu.edu and will be addressed promptly.

 

For more information on the challenge, visit www.indiegamechallenge.com.

 

About the Indie Game Challenge

The Indie Game Challenge (IGC) is an annual competition for video game developers offering more than $350,000 in prizes for professional and non-professional categories.  Founded by the Academy of Interactive Arts&Sciences, GameStop Corp. and The Guildhall at SMU, the IGC was created to foster game development innovation by independent developers.  Prizes include cash awards, scholarships, and national consumer exposure for the top games and an opportunity for the finalists to obtain professional feedback and seek commercial avenues for their games through face-to-face meetings with representatives from the leading video game publishers.  For more information on the IGC, visit www.indiegamechallenge.com, www.interactive.org, www.gamestop.comor http://guildhall.smu.edu.

CONTACT:

 

Ron Jenkins

The Guildhall at SMU

972-473-3546

jenkinsr@smu.edu

 

 


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