Hampstead, NC, 01 November 2007
Boeing, the largest manufacturer of commercial and military aircraft in the world, has commissioned noted modern warfare specialist ProSIM Company to create a custom version of their latest title, Air Assault Task Force. The Boeing specific Air Assault Task Force edition will be used as a hyper-realistic ground combat simulator in conjunction with a intelligent tutor/after action review agent application that Boeing is developing. The final product will "watch" a player as he games, providing recommendations as the scenario is being played based on a knowledge base of tactical analysis tools. At the completion of the scenario the application will then provide extended feedback and suggestions for how the player's performance can be improved.
Pat Proctor, President of ProSIM Company said, "We have always felt that computer wargames are the future of training and planning tools for military applications. We are delighted to see the defense industry taking an interest in commercial-off-the-shelf (COTS) software for these applications. We look forward to working with Boeing to raise the bar in the field of computer-aided learning and analysis systems. And we are honored to be helping to provide better tools to America's warfighters."
While Boeing's custom version of Air Assault Task Force is being developed the base commercial version is available right now for Windows through publisher Shrapnel Games. For anyone wanting to experience a truly realistic simulation of modern combat this is the game to get!
Air Assault Task Force lets gamers take command of airmobile forces, showcasing the pivotal air assault battles of the past forty years in Vietnam, Somalia, and Afghanistan. Additionally, a mini-campaign set at Fort Polk's JRTC will help virtual commanders fine tune their skills and a full featured scenario editor allows players to continue the fight well after the last campaign ends.
Played in command (real) time, gamers will discover that real time does not always have to equate to dexterity driven clickfests. Terrain is based on real world digital maps down to a few meters, allowing intelligent battlefield tactics to be used and making possible such things as true hull down positioning. Combat is just as detailed as the terrain, taking into account individual weapon destruction, radar modes, munitions effects, and much more thanks to a massively detailed weapon platform database.
All the combat modeling in the world doesn't help if you don't have a decent foe though, and Air Assault Task Force's AI delivers the fight quite well. Using decision point tactics the AI will brutally challenge the player. Friendlies likewise take advantage of the superb artificial intelligence, allowing players to actually command a military force instead of babysitting. Air Assault Task Force is also perfect for multiplayer, allowing gamers to challenge each other in a variety of ways including online.
Discover why ProSIM Company is the leading choice amongst professionals around the world. Download the Air Assault Task Force demo today and experience why Larry Levandowski of Armchair General feels that "Air Assault
The complete ProSIM Company lineup can be found at www.shrapnelgames.com. From bayonet charges at the bottom of the world to crossing the DMZ into North Korea, ProSIM Company delivers a tasty smorgasbord of modern military delight. When you're tired of eating at the kiddie table with tank rushes, graduate to the adult table with ATF: Armored Task Force, The Falklands War: 1982, The Star and the Crescent, and Raging Tiger: The Second Korean War. All titles are fully backwards compatible with Air Assault Task Force, allowing players to enjoy all the enhancements found in the latest ProSIM title with previous ATF powered games.
For press related information please contact Scott R. Krol at: firstname.lastname@example.org
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For all other information, please contact:
Timothy W. Brooks
PO Box 488
Hampstead, NC 28443