MORE TOP SPEAKERS ANNOUNCED FOR DEVELOP IN LIVERPOOL

Develop in Liverpool organiser Tandem Events today revealed the latest additions to the speaker line-up for this year’s conference, which takes place on Thursday 25 November 2010 at the Hilton Hotel in Liverpool.

A raft of leading UK developers will take to the stage to share their experiences– good and bad– and reveal their secrets for success. Delegates can look forward to media rich sessions, AAA case studies, an opportunity to quiz some of the industry’s leading lights and even watch two top developers go head to head as they play each other’s games and offer some cheeky feedback.

Sessions confirmed so far:

Opening Keynote: Seeing is Believing: 3D a New Creative Medium for Games

Mick Hocking, Senior Director, Sony Computer Entertainment Europe

In full HD 3D at the Odeon Cinema, expect case studies of 3D games, a look at the 3D developing market, insight into why games are the killer content for3D plus what it takes to convert your game to 3D.

Building the Magic: Fun with Licensors

Arthur Parsons, Lead Designer, Traveller’s Tales

Through a case study of LEGO Harry Potter, Arthur will explain how being diligent and faithful to a brand can not only be great fun, but can also make a game truly magical.

The Making of MotorStorm:Apocalypse - Shaking Up Action Racing

Matt Southern Game Director, Evolution Studios

Matt will present the making of MotorStorm: Apocalypse, delivering insight into the origins and collaborative development of this disruptive addition to the multi-million selling MotorStorm franchise.

Kinect: A Whole New Business

Philip Oliver, CEO, Blitz Games Studios

Philip will give a frank evaluation of the difficulties of developing a launch title on pre-release hardware, looking at aspects such as team layouts, new confidentiality concerns and new business development challenges.

Innovation in the Fast Lane: A Driving Game Designer Mash-up

Charnjit Bansi, Bizarre Creations and Nick Baynes, Disney Black Rock

Two key UK racing game designers take to the stage to play each other's games, discover each other's secrets, and doubtless enjoy a little friendly competition on the race track.

Putting Formula 1 back into Pole Position

Paul Jeal, Senior Producer F1 2010 and Stephen Hood, Chief Games Designer, F1 2010, Codemasters

This session is a post-mortem recapping the F1 franchise from the past and how Codemasters intends to take it into the future. The designers will discuss the challenges of putting a new face on a classic franchise.

Develop in Liverpool is designed to meet the demands of the thriving game community based in the north of England, with three streams and multiple networking sessions including a post event drinks reception.

Andy Lane, managing director of Tandem Events, commented:“This year’s conference programme offers delegates the opportunity to hear experienced and successful developers share their expertise and insight. Most importantly, it will give them practical advice and useful information to take back to their studios and help them develop better games.”


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