SAN FRANCISCO and OXFORD - October 1, 2009
NaturalMotion, the animation technology and game development studio behind the euphoria engine will be presenting a developer session entitled“Mixing Character Animation and Physics with morpheme” at KGC 2009 in Seoul, Korea. Presented by NaturalMotion’s CTO Simon Mack, the session will look at how it is possible to combine runtime character animation with physical simulation to achieve a variety of interesting and useful effects.
“I am delighted with the rapid adoption rate of morpheme we have seen from development studios and publishers around the world and I expect similar levels of success in Korea,” said Torsten Reil, CEO, NaturalMotion.“Our attendance at KGC demonstrates our commitment to the Korean market and we look forward to supporting the country’s talented development community who have had such success, both domestically and internationally.”
NaturalMotion’s KGC 2009 Details
Session: Mixing Character Animation and Physics with morpheme
Date: October 8th, 2009
Location: KGC 2009, COEX, Seoul, Korea
Game developers and publishers should contact NaturalMotion by email at email@example.com to arrange a meeting.
NaturalMotion Ltd. is a leading entertainment software company with offices in Oxford (England) and San Francisco (California). The company produces the widely-adopted animation technologies euphoria, morpheme and endorphin, used across the game and movie industries by companies such as Rockstar Games, LucasArts, Disney, THQ, CCP, Bioware and many others. Backbreaker, the company’s first in-house game, is currently in production. For further information, visit www.naturalmotion.com.
Download NaturalMotion’s endorphin LE for free and join the 190,000 strong animation community at http://community.naturalmotion.com
Rob Donald, PR&Marketing Manager, NaturalMotion
+44 (0)1865 250 575
Chris Heintz, TriplePoint for NaturalMotion