PARKVILLE, MD– JANUARY 6, 2009 -- Commander in Chief, a geo-political simulation game for PCs that puts players in President Obama’s shoes, today released a new trailer showing what players can do if they were the President, guiding the U.S. in an unstable world. The game will be available at retail stores nationwide and online at Amazon.com starting on Inauguration Day, January 20, 2009.
The trailer can be viewed at www.commander-in-chief.net.
Commander in Chief can be played alone or with up to 16 friends online. Players become President Obama, or another world leader of choice, and face the same problems and challenges as in the real world– the economy, energy, national security, terrorism, environmental issues, military actions, building alliances to effect change, and many other activities.
Commander in Chief is played on a detailed 3D world map on a screen similar to what we see on cable news programs -- multiple windows, scrolling ticker tapes, and on-screen video inserts. Player Presidents begin by selecting members of their Cabinet and heads of states from 250 personality types and 20 variables including age, gender, religion, charisma, competence, and popularity, among many other variables.
Players– just like President Obama– will be forced to immediately make critical decisions starting January 20th, and live with the in-game consequences of those decisions. As examples, players can decide what course of action to take in the Iraqi War, monitor what’s happening at 1,000 military bases around the world, decide what actions to take to fix the global economic crisis, and build alliances by meeting with other Presidents, Prime Ministers, and dictators– all with the persistent threat of a terrorist attack on a major U.S. city, and the possible invasion of the U.S. by foreign military forces.
Domestic issues facing players include what to do about unemployment, alternative energy sources, the stock market, interest rates, the environment, social security, and scores of other important issues.
To make the geo-political simulation as close to“real world” as possible, each of the 192 countries in Commander in Chief has current data on 400 such key factors.
In addition to managing all these issues, players are also constantly faced with actions of other foreign leaders, and react in real time to new situations which may or may not force players to modify strategies or take decisive action, just like in the real world.
Commander in Chief was developed by Eversim, published by IGS (Interactive Gaming Software based in Maryland), and distributed in North America by Atari Distribution. The game is marketed as Politik Simulator in Germany, World Leader in Australia, Mission President in France, Yo Presidente in Spain, andВыборы-2008.Геополитическийсимулятор in Russia in which each player can become the leader of his or her respective country.
For more information, visit www.commander-in-chief.net.
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Doug Mealy, Online Marketing and Public Relations, at firstname.lastname@example.org.