LOS ANGELES, CA, April 3rd, 2011– Indie developer Iridium Studios is pleased to show off the in-depth mechanics of Sequence in a new informative video. This video sheds light on previously-thought incomprehensible nonsense, and how the combination of the rhythm and RPG genres is actually one of those things you’d think people would have thought of by now.
The first of Iridium Studios’ titles, Sequence features over 12 hours of gameplay, 90 minutes of recorded dialogue, and 28 tracks from Ronald Jenkees and Michael Wade Hamilton. Players switch back and forth between three separate streams of notes, fending off enemy attacks while maintaining a constant barrage of offensive and defensive spells. The art and character design were completed by Wendi Chen. The game will be released on Xbox Live Indie Games later this month.
“People say things, and sometimes those things are funny,” said an important and famous person, who asked not to be named because he probably does not exist.“Sequence gets that.”
For more details about the series, including the official launch trailer, cast, and screenshots, please visit www.playiridium.com. The new How To Play video can be viewed directly at http://bit.ly/fiXhyf.
About Iridium Studios
Iridium Studios was founded in 2009 by Jason Wishnov in Los Angeles, California. Dedicated to unique gameplay concepts, the company immediately began prototyping what would become its first game, Sequence. Utilizing the wealth of talent in the Hollywood area, and bringing aboard talented artists and musicians, Iridium Studios quickly progressed through its first title. Iridium has been featured at Joystiq, Kotaku, CinemaBlend, and Hardcore Gamer Magazine.
Jason Wishnov, Lead Designer