NIKITA ONLINE Starts the Open Beta Test for Russian Rise of Dragonian Era

5 th of December 2012, Moscow — Seoul. — NIKITA ONLINE makes an announcement on the beginning of the open beta test for World of Dragons, the Russian version of Rise of Dragonian Era, one of the most promising titles on the local online games market. 

NIKITA ONLINE, one of the leading companies on Russian online-games market, keeps on constantly expanding and diversifying its portfolio thus making it possible for users to journey into new marvelous worlds. Now the virtual universe of World of Dragons ( is available for Russian-speaking gamers as well as for Koreans and Americans.

World of Dragons is now represented on the GameXP entertainment web-portal, where millions of users can delve into the game by both reading detailed descriptions and downloading beta-version distributive (       

World of Dragons is a new MMORPG offering a unique opportunity to raise your own dragon. By placing the right skills and abilities in the right way a player can turn a baby dragon into a full-grown animal capable of surviving through the deadliest fights both against AI and human opponents (PvE and PvP). Castle sieges, battles for territorial domination and lightning-fast duels — no challenge should be feared by those riding a dragon! Along with original mount system and breathtaking scale of action World of Dragons rightfully boasts its epic fantasy story, elaborate quests and thrilling in-game videos.     

“On March 2012 we carried out a survey of our games’ audience. It turned out that more than 70% of users prefer fantasy RPG titles. Although we still don’t think that only standardized games should be presented to the audience,” states NIKITA ONLINE’s Corporate Communications Director Sergey Kolesov. “That is why we pay a great deal of attention to the games with unique features. World of Dragons is definitely one of such kind: it offers exquisite production quality and up-to-date genre conception along with its own exclusive perks.”     

“As Russian online games market continues to grow, local users are becoming more demanding in terms of titles’ quality. I’m sure that World of Dragons has its chances even with the most strict and exacting Russian gamers,” states Mgame’s Director of International Business Department Steven Choi. “We have really huge experience in support and development of foreign versions of our games. And we will do our best for World of Dragons success in Russia and other Russian-speaking countries.” 

NIKITA ONLINE was founded in 1991 and became the first game company in Russia. It has two offices — in Moscow and Rostov-on-Don. Currently NIKITA ONLINE operates in Russia, CIS and the Baltic states with 20 titles: 4Story, Asda Story 2, Divine Souls, Dragon Knight, Avatarika, Karos Online, King of Kings 3, Rappelz, World of Dragons Sphere, Sphere: Reborn, Sphere 2: Arena and browser-based I, the Feudal Lord, WebRacing, Lost Magic, Tako Online, FUBAR, The Panic Room: Outrage, Nadirim and The Kingdom. The company has developed more than 100 titles and localized more than 50. Today there are 9 million unique users registered in NIKITA ONLINE’s projects. For more information, please, head to

Mgame was founded in 2000 as an online game portal while the internet gaming culture was emerging. Today it is a corporation with years of online game industry experience in the background. Mgame has been actively investing into foreign markets and successfully established a solid business base from forming foreign corporations in Japan, China, US and Russia. The company’s main focus is fun which means constantly delivering diverse and original content to the users. 

GameXP is an entertainment web-portal which unites more than 9 million users offering them the dozens of free-to-play online games along with the wide array of user-friendly services and diverse content provided by both professional journalists and gamers themselves. The portal embodies the social network with well-developed recommendation functionality which allows the users to easily learn of their friends’ preferences as well as share the information of their own tastes.     


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