Not Doppler Announces Bunny Cannon - Coming this December to iPhone, iPod touch and iPad


Sydney, Australia – November 28, 2012 - After generating over 150,000 paid downloads with its first mobile game Earn to Die; Not Doppler is pleased to announce the upcoming launch of their second title, Bunny Cannon - coming this December to the App Store.

With the birth his new baby sister, a young bunny begins to question, "where do bunnies come from?" After receiving a range of creative yet inconsistent responses from adults, the young bunny is left confused, leaving his imagination to run wild...


In Bunny Cannon your goal is to fill the baskets in each level with the required number of bunnies. To do this, you must launch bunnies from your cannon, whilst carefully aiming to avoid hitting any hazardous obstacles.


Colliding bunnies of opposite colour will result in them popping like popcorn and multiplying into even more bunnies. Players will need to strategically aim and collide with opposite-coloured bunnies in order to fill all the baskets in each level.


Bunny Cannon comes packed with 90 challenging levels, with more levels to be added as free updates in the future.


With beautiful graphics, an original soundtrack and a unique game concept, Bunny Cannon will provide hours of fun and addictive game-play for users of all ages.

Bunny Cannon ($0.99) and Bunny Cannon HD ($1.99) will be arriving on the App Store this December, with the exact launch date to be announced soon.

YouTube Trailer:

Media Kit:

Game Info Page:

About Not Doppler:

Not Doppler is a Sydney-based game publisher. Since 2005, Not Doppler has become well established in the Flash gaming sector, helping fund and sponsor over 120 original Flash titles by third-party game studios. In 2012, Not Doppler made its entrance into mobile and tablet publishing with Earn to Die, reaching the Top 10 iPhone charts in 16 countries.



Games PressGames Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at