FOR IMMEDIATE RELEASE
London, England – February 2012 – Arnout van Meer, Stephen Gaffney and Ben Hopkinson – with experience gained as staff, managers and directors at Splash Damage, Bizarre Creations, and Rackage - today announced the formation of Fireteam Ltd ( www.fireteam.net), provider of next generation online services for videogames, supporting mobile, console and PC platforms.
Fireteam is building a single online services suite, one that includes support for XBOX 360, PS3, Windows, Mac, IOS, and Android, with APIs that plug directly into popular gaming engines such as Unreal and Unity. It will provide a single solution to easily integrate online features into your games, including matchmaking, transmedia connectivity across other devices, friends-features, player stats, and an in-game store. It operates on a secure and scalable global platform. Critically, it will allow publishers and developers to retain their own community through a white-label service.
“We believe players deserve a great online experience, reliability, performance, more content and connectivity,” said Stephen Gaffney, CEO of Fireteam. “Together, we’ve gained years of experience integrating online services into some of the worlds’ best-selling multiplayer games. We’re now really happy to be completely dedicated to building this as a service and platform.”
“We’re here to help publishers and developers add a rich suite of features that help attract, engage and retain players,” added Ben Hopkinson, Director of Operations, “And we know Publishers will love the increased revenue that is a direct result of increased player engagement; players get more content that they want, they invite more friends, and together they spend more on your games.”
“As with many developers, at Splash Damage we often outsourced this component to a multitude of varying specialist providers, most of which have since been acquired. Now, with significant planning and research, we’ve launched this as a separate venture to Splash Damage. This specifically allows us to focus on improving the quality of online services,” said Arnout van Meer, Fireteam’s Chief Technical Officer “Because we’re going to help improve how smoothly games are launched and operate, we’re pleased to be offering our services to Splash Damage as one of our first customers.”
Fireteam will be available for meetings at Casual Connect Europe in Hamburg, and GDC 2012 in San Francisco. Interested parties should contact Fireteam CEO Stephen Gaffney at firstname.lastname@example.org.
Fireteam is currently looking for Software Engineers, Front-End Web Designers, and a Producer to strengthen its ranks. More information can be found at www.fireteam.net/careers.
Established in 2011, Fireteam is an independent online service provider based in Bromley, Kent, focused on building the tools and technology to power connected experiences for PC, console, and mobile games. The company was formed by Splash Damage’s Technical Director Arnout van Meer, now CTO of Fireteam, Studio Director Stephen Gaffney, now CEO, and IT Manager Benjamin J. Hopkinson, now in charge of Infrastructure, Support and Operations. Fireteam is backed with a significant investment by video game director and entrepreneur Paul Wedgwood. More information about Fireteam and its founders is available at www.fireteam.net.