Gramble is a progressive new social-gaming network launching this fall that combines fun with good causes by making charity a painless part of players' daily lives.
On Gramble players will be able to designate their favorite charities and donate to them directly or indirectly through their activity on the site – a concept that helped Gramble CEO Adam Palmer earn recognition as a Finalist in the Netherlands' Baby Tycoon Awards for best new start-up (see video below)
Every time a player clicks an ad or stocks up on currency on the Gramble network, money goes to charity. Sweetening the pot, payment-provider partner Xsolla has already announced it will donate 40% of its Gramble revenues to Gramble's charity foundation. Now Gramble's other partners are making their own pledges. To date, web analytics company Honeytracks and press partners PR MediaNow and Thirteen1 have each volunteered to contribute 3% of their monthly revenues. Customer service partner Freshdesk will be donating a year of free services, consistent with its philanthropic DNA, and Buren van Velzen Guelen, the company’s lawyers, are setting up their own contribution structure.
"We believe in Corporate Social Responsibility as a core part of our company’s values and identity," explains Honeytrack’s CEO, Tom Sente. "And being a young company we know that every bit counts. Thus we’re happy to have Gramble World as a (new) business partner and to donate 3% of our monthly revenues to charity."
Palmer adds, "Almost 100% of our external partners are aligning with our vision. I am really excited to see that we are already on our way to fulfilling our company mission: To be the most fun and respected social-gaming network in the world and help improve over a billion lives by reinventing the way people donate to charity."
Gramble is currently discussing good-giving agreements with more of its partners, including developers. Do-good developers interested in learning more about the perks of working with Gramble can visit http://developers.gramble.com to register for their stealth launch this fall.
Launching this fall, Gramble, part of Gramble World BV, offers a truly cross-platform social experience. Game progress stored on online servers ports from device to device – from smartphones to tablets, PCs, and Internet-enabled TVs – meaning players can pick up their game right where they left off, anytime, anywhere. Players will be able to challenge friends, share their pictures and personal achievements, and best personal challenges. Better yet, a portion of all Gramble revenues go to the network’s family of charity partners, meaning that no matter how a player’s game turns out, everybody wins.
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