Patch v1.02 for SCWWII Global Conflict - Assault on Democracy available now!

Wednesday, 18 September 2013

 Patch v1.02 for Strategic Command WWII Global Conflict - Assault on Democracy is now available, including game engine, editor and campaign changes!

 [ Download the v1.02 patch here ]

< http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=312&Itemid=543>

 PREVIOUS SAVE GAME COMPATIBILITY NOTE

 Save games created with earlier versions are NOT compatible with this patch. Please finish your in-progress games before applying this patch.

 Downloads (~127MB):

 Battlefront.com

< https://battlefront.sharefile.com/d/sbecc498452f458f9>

 Changelog

 v1.02

 GAME ENGINE CHANGES

 - fixed a unit purchase placement error that would cause a CTD (Falk)

 - fixed a move and attack followed by an invalid undo move CTD error

(goochy123)

 - fixed a tile control clean up error following minor country surrenders (Kommondant)

 - fixed an AI naval reorganization bug that caused the AI to appear to freeze up

 - fixed a Maritime Bomber target type error as well as recon spotting error (rjh1971)

 - fixed a CTD related to the rejoining of Vichy France to France when Vichy France (Axis) surrenders on the same turn the DECISION event is presented (TaoJah)

 - fixed a supply calculation error for occupied minors that were having low supply such as 3 instead of 5 when not connected to other friendly capitals

 - fixed a TCP/IP game error that was incorrectly handling LOOP events (Catacol Highlander)

 EDITOR CHANGES

 - LOOP events that target land to land transfers will now allow units to proceed to an unfriendly set of destination tiles if the #FRIENDLY_POSITION is left blank

 CAMPAIGN CHANGES

 1939 World At War

 - fixed a Soviet Winter event that improperly targeted Japanese units near the Soviet Far East (Eisenhammer)

 - fixed several SURRENDER_1 tile position errors (Strategiclayabout)

 - fixed the road near Aden so that it is all within UK territory

(Strategiclayabout)

 - fixed the northern border between Norway and the USSR so that they no longer meet (mcaryf1)

 - fixed a weather zone value error for Murmansk that will allow it to remain active throughout the winter (mcaryf1)

 - fixed a missing rail link in China

 - fixed a USSR DECISION event regarding the formation of Polish Armies that should only happen if Germany is still in the war (TaoJah)

 - removed the Japanese Army set to arrive October 1st, 1940 from the P/Q

 - removed the Japanese Army set to arrive December 1st, 1940 from the P/Q

 - removed the Japanese SF set to arrive January 1st, 1941 from the P/Q

 - removed the Japanese HQ set to arrive June 15th, 1940 from the P/Q

 - changed a weather zone setting giving northern Denmark the same weather zone as Norway to help with airborne invasions and strikes (Duke of York)

 - duplicate Zuiho Japanese Carriers now corrected (Eisenhammer)

 - duplicate Novograd cities in the USSR now corrected (Eisenhammer)

 - Taranto event will now only fire if the UK still holds Malta (Duke of York)

 - WAR ENTRY events will skip the #ALIGNMENT check if the #COUNTRY_ID is still Neutral (Cantona66)

 - fortification at tile 322,81 is now set to destroy on overrun or surrender (Duke of York)

 - Maritime Patrol long range aircraft research set to 5% (mcaryf1)

 - cost to the UK of supporting General de Gaulle corrected (MonsterClaude).

 - South Georgia corrected in the South Atlantic (mathiasbw).

 - Heard Island corrected in the South Atlantic (mathiasbw).

 - Maldives added including a port at Addu Atoll (mathiasbw).

 - Belize renamed British Honduras (mathiasbw).

 - Ansi renamed Yumen (TaoJah).

 - Sweden and Finland are now connected by rail (TaoJah).

 - French Somaliland added (mathiasbw).

 - Djibouti 222,119 and the adjacent tiles are now French.

 - The British Djibouti Corps removed and its name taken from the UK's Build List.

 - French half strength Djibouti Division deployed at Djibouti, 222,119, and a Garrison script added for it.

 - British Garrison unit deployed at Berbera, 226,119, and a Garrison script added for it.

 - Berbera is now a Secondary Supply Center.

 - Unit script added for Djibouti to be defended by a Vichy French Garrison unit.

 - Garrison script added for the Vichy French Garrison unit.

 - The French Somaliland tiles added to the SURRENDER_1 script: France Surrenders (Vichy French Government Installed)

 - The French Somaliland tiles added to the TERRITORY script: #NAME= DE 201 - Vichy France Rejoins France

 - The division of the USSR between Germany and Japan (DE 616) now triggers if Germany says yes to it:

 - Germany to annex eastern Poland (if applicable) and the Baltic States (TaoJah)

 - Finland to regain any territory lost in the Winter War if applicable (TaoJah)

 v1.01

 GAME ENGINE CHANGES

 - fixed a controlled movement error that would cause a CTD when scrolling the map beyond the range of the highlighted unit movement area (Strategiclayabout)

 - fixed an AI amphibious movement error that would cause a CTD (Robert Hatcher)

 - fixed a TCP/IP game play error that would cause a CTD (Catacol

Highlander)

 - fixed a scorched earth calculation error (llhnickerson)

 - fixed a WAR ENTRY script error that was not properly checking for conditional alignments (Eisenhammer)

 - fixed a FoW unit movement error for when Major nations are on the map but currently fully 'Neutral' politically

 - new unit placements can now only be placed at resources connected by rail to either a Capital or Industrial Center

 - research breakthrough threshold adjusted from 30% to 45% (Bill R.)

 - HQs in Auto-Assist mode will no longer have attachments re-assigned to front line units unless they are out of range of the 'parent' HQ

 - adjusted AI Fighter/Medium Bomber attacks against ground targets so that the AI will skip attacks with potentially higher losses for these units

 - adjusted AI Fighter/Medium Bomber/Carrier attacks against ground targets so that the AI will skip attacks with potentially higher losses for these units (steel32)

 EDITOR CHANGES

 - fixed a Light Carrier display error in the Combat Target dialog that showed 'operational range' instead of 'intercepts' (mcaryf1)

 - fixed a DECISION EVENT error that had the Editor incorrectly looking for a FREINDLY_POSITION

 - fixed a resource AA upgrade error that would cause a crash to the desktop (mcaryf1)

 CAMPAIGN CHANGES

 1939 World At War

 - fixed the name of the German VXI Corps as it is not a proper Roman Numeral (llhnickerson)

 - fixed several SURRENDER #1 events related to DE 602 and French Polynesia and the French West Indies (steel32)

 - fixed the Indian National Army UNIT event for Japan after the fall of Singapore (numdydar)

 - fixed an Italian surrender in East Africa popup error (Robert

Hatcher)

 - fixed a SURRENDER_1 event that missed some Moroccan tiles for the Vichy France events (Monsterclaude)

 - fixed a neutral island that is now set to Japan that could be found between Tinian and Guam (Monsterclaude)

 - fixed several AI FLEET scripts so that US naval units should no longer travel near Japan until later in the war (numdydar)

 - fixed a weather zone error for Paris (Strategiclayabout)

 - fixed several Chinese Army names that ended in 'th' that should have ended in 'st' or 'nd' or 'rd' (Robert Hatcher)

 - fixed the northern border between Norway and the USSR so that they now meet (Robert Hatcher)

 - fixed the German road heading south to Italy that previously passed through Switzerland(Strategicallyabout)

 - added east/west loops in Mexico (Robert Hatcher)

 - added a rail line from Chungking to Chengdu (Duke of York)

 - added a 3 strength BB for Italy in February 1940 to arrive via the P/Q (Abukede, Bill R.)

 - added a road and rail from Germany to Zagreb (numdydar)

 - added 2 new DECISION events to handle the UNIT coastal garrisons for either a German or Allied invasion of Norway (crispy131313)

 - added Kursk to the map as a town and adjusted the terrain around Kursk and Kharkov to be mostly hills and less forest (Monsterclaude)

 - added several hills northwest of Rzhev

 - added several marsh tiles near Velikiye Luki and southeast of Novograd

 - changed a Japanese Army that was set to arrive on the P/Q on December 1, 1939 to October 1, 1940

 - changed a Japanese Army that was set to arrive on the P/Q on March 3, 1940 to December 1, 1940

 - Wainright HQ now a US unit as opposed to Japanese unit (numdydar)

 - Malta SUPPLY event adjusted to take into account the status of Egypt as well as to remove Alexandria and Cairo from the event

(mcarfy1)

 - port at Anchorage now accessible/attackable by both the Axis and Allied navies (Monsterclaude)

 - Vichy France territory amended so that it will be possible for the Axis to reach Spain without having to invade Vichy France (abukede; Catacol Highlander).

 - Japanese SNLF at Naha now set to arrive via P/Q January 1941

 - POPUP for June 1940 added to remind the Japanese player that war with the Allies will be inevitable and to properly prepare for it

(abukede)

 - minimum supply and minimum connection supply set to 3 for land operational movement so as to not limit these options in the USSR, this will also help with German supply in the USSR as well (Catacol

Highlander)

 - UK and US Amphibious Warfare action point increments increased to 2 tiles for each new Level of Amphibious Warfare research

 - all naval Loop scripts now have a minimum of 2 finish positions (Catacol Highlander).

 - it is now possible to access Anchorage by sea (MonsterClaude).

 - supply scripts relating to Italian supply in Abyssinia amended to correctly reflect that they are tied in to ownership of Cairo, rather than Alexandria.

 - duplicated Soviet Winter event removed from the Murmansk area.

 - river Thames added in the UK, and the river Po in Italy (Eisenhammer).

 - the river Nile's route has been amended slightly near Cairo (Eisenhammer).

 - Chinese AI PURCHASE scripts amended to better reflect likely/historical Chinese purchases but still with the possibility, lowered percentage, that non-historical purchases might still be made

(numdydar)

 - UK DIPLOMACY scripts adjusted so that the UK will no longer invest in Diplomacy during an enemy invasion of its home island (numdydar)

 - UK PURCHASE scripts adjusted so that the UK is more likely to purchase a few defensive Corps and Armies to counter a possible amphibious invasion early in the game (numdydar)

 - UK now set to a maximum of Level-3 Anti-Tank to be consistent with all other majors (SeaMonkey)

 - Baku removed from the Soviet Industrial Centers list

 - Chinese IM increased to 60% from 55%

 - Italian NM now set to 30000 from 20000 (steel32)

 - UK Commonwealth units from Egypt will now continue to fight once Egypt surrenders (jjdenver)

 - Norwegian territorial coastal waters now adjusted so that having Allied naval units just outside of the convoy lanes will no longer affect Norwegian mobilization towards the Axis (ludi1867)

 Flatiron 1943

 - Added blockade loops for Axis (Honch)

 - Corrected port bombings event

 - Adjusted Allied naval A.I.

 Last Updated ( Wednesday, 18 September 2013 )

Mirrors: if you are interested in hosting this patch on your site, please feel free to do so! Please send us the URL back to press@battlefront.com so we can include it in the official list of mirror hosts. Thank you!

 


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