Positron for PlayStation Mobile

By Martin Caine, 21 August 2012

Last week Sony held their largest press conference of 2012 at GamesCom and officially announced a number of 3rd party launch titles being developed for PlayStation Mobile.

http://youtu.be/tor_Cdef0Ac

Keen eyed observers would have spotted footage of Positron playing on a PS Vita during the announcement along with games like Lemmings, Underline and Tractor Trails to mention but a few.

The port of Positron began some time ago when I was granted access to the PlayStation Suite SDK Closed Beta back in 2011. Since the SDK is geared towards C# development it was relatively straightforward to port the game from the XNA version which is to be released on Xbox Live Indie Games, PC and Windows Phone 7.

PlayStation Mobile supports a wide range of devices including the PS Vita, Sony Tablet S, Sony Xperia Play (and other Xperia phones), HTC One series phones and even more devices are being added to the pool over time. Maintaining a core game experience across all possible platforms was easy with Positron given its simple control scheme and relatively simple graphics. Positron ported over almost perfectly to PlayStation mobile and the PS Vita and Tablet S in particular are capable of rendering the full detail visuals as seen in the Xbox 360 version of the game!

PlayStation Mobile is set to launch this Autumn in a handful of countries across the world. I am currently in the process of localising the game in to many languages to cater to a truly world-wide audience and I'm particularly interested in seeing how the game fares in the Japanese market.

More details, screenshots, videos and demos will be made available shortly. If you'd like more information please contact me directly: martin.caine@retroburngames.com

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[Further information for Press: Retroburn Game Studios]

Retroburn Game Studios Ltd are based in Wakefield, England. Their Director and Founder, Martin Caine, works as the sole programmer for the company in his spare time while having a 9-5 job and a family to look after. Together with a creative team made up of hobbyists, students and part time contributors he has worked over the last 3 years to create a number of interesting game prototypes which are now being fully realized and are planned for release throughout 2012 and 2013.

[Further information for Press: Positron]

Race your way through a number of unique and varied digital landscapes in this fast paced racing puzzler. Featuring more than 50 levels spanning 3 game modes there are plenty of challenges to beat!

The game features 3 unique game modes which offer a number of challenges:

Arena

Based on the classic Arcade games this mode sees you battling against enemy vehicles that are trying to destroy you by forcing you to crash in to their trails or in to the arena's walls. It is your goal to do the same to these enemies and remove them from the arena. Featuring 12 unique arena designs and layouts the levels progressively get more intricate and more difficult to navigate while also offering more opportunities to take out your enemies.

Maze

Your only goal in maze mode is to reach the end of an intricate maze laid out in the arena. There are no enemies to deal with and your only goal is to reach the exit as quickly as possible. Once you have memorized the path to the exit it is then your goal to complete the maze without crashing even a single time and to share your fastest times with the online community. The maze mode offers 3 difficulty levels, each featuring 12 levels with increasingly complicated mazes to complete.

Race

Somewhat similar to maze mode, in race mode you must complete laps of a circuit laid out in the arena. The trick is however to avoid hitting your own trail (and the arena walls) on subsequent laps of the tracks! This mode features 12 levels of increasing complexity making navigation more difficult as you progress. Ultimately your goal is to complete the required number of laps as quickly as possible and share your fastest times with the online community.

Positron is being developed for a wide range of platforms with releases set to span the 3rd and 4th quarters of 2012. The current list of supported platforms includes: PlayStation Mobile, Xbox Live Indie Games, PC, Mac, Linux, Windows Phone 7, Android, iPhone, iPad, BlackBerry PlayBook and Facebook (Flash 11).

 


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