Press Release: ProjectorGames announce FortressCraft sales success

In the US, FortressCraft was the #3 best selling game on the Xbox Marketplace, beating AAA titles such as "Call of Duty: Black Ops", "Homefront" and "Rockband 3". In the UK it was ranked #2, and in Canada it was an amazing #1 on the best selling list. 

On a service where a trial to purchase ratio of 5% is seen as the norm, FortressCraft has maintained an astounding 70% ratio throughout its first week on sale, disproving the widely held consensus that mid-price range titles struggle to find success on the Indie Games Channel. 

Perhaps the most striking statistic is that during the launch weekend, FortressCraft sold more daily copies than Indie giant Minecraft sells in an average day.

"Myself and the team at ProjectorGames would like to sincerely thank everyone who has supported the title throughout its development" said DJArcas, founder and CEO, "We hope to continue developing and supporting FortressCraft for many years to come, and are already hard at work implementing changes and features as requested by the community. ProjectorGames will strive to make Fortresscraft the best selling Indie title to date, and has many ambitious plans about which direction it should head in next."

FortressCraft is available now on the Xbox Live Indie Games service for 240 Microsoft Points ($3).

About ProjectorGames

ProjectorGames ( started life as a developer of party games with a twist, offering support for up to 512 players on a single screen. ProjectorGames regularly appears at LAN parties, conventions and corporate events across the UK and Netherlands, often taking centre stage at the Nottingham Gamecity event. Over the past few years, ProjectorGames has released several highly rated games on the Xbox Live Indie Games service, including Bitstream, Stunning Stunts, Rate My Avatar, Steam Heroes and FortressCraft

SOURCE: ProjectorGames

Web site:

Press Contacts:



+44 7941 178094 

Games PressGames Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at